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Pengaruh Penggunaan Gagdet terhadap Hasil Belajar Siswa Kelas XII MIPA SMAN 5 Model Palu pada Mata Pelajaran Biologi Aprilya, Dinda; Masrianih, Masrianih; Trianto, Manap
BIO-EDU: Jurnal Pendidikan Biologi Vol. 9 No. 1 (2024): BIO-EDU: Jurnal Pendidikan Biologi - April 2024
Publisher : Jurusan Pendidikan Biologi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jbe.v9i1.6462

Abstract

Gadgets are small electronic devices that have special functions to download the latest information. The use of gadgets is not only limited to the entertainment aspect, but has also penetrated into the world of education, especially among students. This study aims to describe the effect of gadget use on the learning outcomes of students of class XII MIPA SMAN 5 Model Palu in Biology subject. This type of research is descriptive quantitative. The sample in this study were XII MIPA class students of SMAN 5 Model Palu as many as 55 students using purposive sampling technique. Data collection techniques using questionnaires and documentation. Data analysis techniques were performed with normality test, simple linear regression test and F test. The results showed that there is a positive influence of gadget use on student learning outcomes at SMAN 5 Model Palu. Through hypothesis testing with the F test, the f-table is obtained at 4.02 so that f-count = 28.238> f-table = 4.02 which means it has a significant effect.
Effect of Teams Games Tournament Model on Students’ Science Achievement Aprilya, Dinda; Laenggeng, Abd Hakim; Iriani, Lita
Equator Science Journal Vol. 3 No. 3 (2025): (Online First) Equator Science Journal (ESJ)
Publisher : CV. Dharma Samakta Edukhatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61142/esj.v3i3.251

Abstract

This study aimed to enhance students’ learning outcomes through the application of the Team Games Tournament (TGT) cooperative learning model. The research followed a Classroom Action Research (CAR) design and was carried out in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The participants were 36 Grade XI Science 5 students at SMAN 1 Palu during the even semester of the 2024/2025 academic year. Learning outcomes were evaluated using the class average scores from the final evaluation sheets, supported by the percentage of students who achieved mastery learning. Data were collected through Google Forms and analyzed using a five-point Criterion-Referenced Assessment (CRA) scale. The findings revealed an improvement in learning achievement from Cycle I to Cycle II. In Cycle I, the average student score was 73.87, categorized as moderate, whereas in Cycle II it increased to 85.21, categorized as high. Additionally, the mastery learning percentage rose from 45% in Cycle I to 71.3% in Cycle II. These results indicate that the implementation of the TGT cooperative learning model effectively enhances students’ learning outcomes in Biology.