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Penguatan Pembelajaran Praktik Melalui Pelatihan Penggunaan Trainer Mikrokontroler di SMK Negeri 2 Gowa Riana T Mangesa; Makmur, Elfira; Wahyudi; Burhan, Muhammad Iswal; Yahya, Muhammad
Vokatek : Jurnal Pengabdian Masyarakat Volume 1: Issue 3 (Oktober 2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/vokatekjpm.v1i3.198

Abstract

The use of microcontrollers as a practical learning tool in Vocational High Schools (SMK) plays an important role in developing students' technical skills. This research aims to strengthen practical learning at SMK Negeri 2 Gowa through training in the use of microcontroller trainers. The research method used was a qualitative approach involving instructors and students as research subjects. The training was conducted with a focus on mastering the basic concepts of using microcontrollers, developing programming skills, and practical applications in various projects. The evaluation results showed a significant improvement in students' understanding of microcontroller concepts and their ability to apply the knowledge in practical situations. In addition, the instructors also provided positive feedback regarding the effectiveness of the microcontroller trainer as a learning tool. Strengthening practical learning through training in the use of microcontroller trainers at SMK Negeri 2 Gowa contributed positively to improving the quality of technical learning at this school. The results of this study are expected to be a reference for other SMKs that want to improve the effectiveness
ENHANCING LEARNING OUTCOMES IN CREATIVE AND ENTREPRENEURIAL PROJECTS THROUGH LOCAL POTENTIAL-BASED TEACHING MODULES HASWAH HASWAH; HAMSU ABDUL GANI; RIANA T MANGESA
Jurnal Vokasi Keteknikan Vol 2 No 1 (2024): Maret 2024
Publisher : Pascasarjana Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/jvkt.v2i1.6913

Abstract

Entrepreneurship education is a learning process that requires self-direction and self-management from students. The objectives of this study are (1) to determine student learning outcomes after using the Creative and Entrepreneurship Project Learning Module, and (2) to assess the improvement in student learning outcomes. This research is experimental in nature, employing a One Group Pretest-Posttest Design with one class utilizing the learning modules, administering a pretest at the beginning and a posttest at the end of the learning period. The subjects of this study were 35 students from class XI of Online Business Marketing at SMK 1 Bone Regency, selected through purposive sampling. The data analysis focused on the effectiveness of the learning module using the n-gain score test. The results indicated that (1) the learning outcomes of students in the field trials exhibited a very high category learning tendency with a percentage of 42.86%, and (2) the n-gain score in the experimental class was 0.48, suggesting a moderate improvement in learning outcomes. Therefore, it can be concluded that the use of Creative and Entrepreneurship Project Learning Modules based on Local Potential is more effective than previously used products.
Pengembangan Game Edukasi Pengenalan Angka Berbasis Unity Untuk Anak Berkebutuhan Khusus (ABK) Tunagrahita Di SLB Arnadya Anwar, Nurul Fadila; Riana T Mangesa; Sidin, Udin Sidik
Jurnal MediaTIK Volume 4 Issue 3, September (2021)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v4i3.3573

Abstract

Penelitian ini bertujuan untuk mengembangkan Game Edukasi Pengenalan Angka berbasis Unity untuk Anak Berkebutuhan Khusus(ABK) Tunagrahita di SLB Arnadya yang berdasarkan standar ISO 25010. Penelitian ini termasuk jenis penelitian Research andDevelopment (R&D) Software Development. Penelitian ini menggunakan model pengembangan ADDIE. Teknik pengumpulan datanya menggunakan teknik instrumen atau angket. Pengujian sistem ini menggunakan standar ISO 25010 yang berfokus pada pengujianfunctionality suitability, usability, performance efficiency, portability dan compability. Adapun hasil pengujian pada functional suitabilityyang diuji oleh ahli sistem dengan mengisi kuesioner yang berisi 33 pertanyaan terkait fungsi-fungsi yang didesain dalam sistem yangdikembangkan. Dari pengujian tersebut, diperoleh hasil yang berada pada kategori sangat baik; pada pengujian portability&compabilitydilakukan uji coba pada 6 perangkat yang berbeda dan diperoleh nilai berhasil dari semua perangkat pengujian; pengujian aspek performance efficiency dilakukan dengan menggunakan Profile tools dari Unity hasil dari penggunaan CPU dan memori efisien sehingga berada pada kategori baik; pada pengujian aspek usability yang dilakukan pada 10 orang responden dengan mengajukan sebanyak 30 pertanyaan diperoleh nilai rata-rata persentase 89% dengan kategori sangat baik.
Penerapan Model Pembelajaran Reading Questioning and Answering (RQA) di Masa Pandemi Covid-19 Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Sistem Komputer Di SMK Negeri 7 Bulukumba Tasa, Tri Rahmat; Sugeng A. Karim; Riana T Mangesa
Jurnal MediaTIK Volume 4 Issue 3, September (2021)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v4i3.3582

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar siswa melalui penerapan model pembelajaran RQA dan bagaimana respon siswa dalam penerapan model pembelajaran RQA siswa kelas X TKJ B di SMK Negeri 7 Bulukumba. Penelitian ini merupakan penelitian tindakan kelas yang terdiri atas empat tahapan yaitu perencanaan tindakan, pelaksanaan tindakan, evaluasi dan refleksi. Penelitian ini dilaksanakan dalam dua siklus, setiap s iklus terdiri atas dua kali pertemuan. Data dikumpulkan menggunakan teknik dokumentasi, angket, observasi, dan tes online melalui google form dan whatsapp. Teknik analisis data yang digunakan adalah analisis statistik deskriptif. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran RQA dapat meningkatkan hasil belajar siswa kelas X TKJ B di SMK Negeri 7 Bulukumba. Oleh karena itu disarankan kepada pihak guru dan sekolah untuk menerapkan model pembelajaran RQA secara luas.