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RANCANG BANGUN APLIKASI MEDIA PEMBELAJARAN ANAK SEKOLAH MINGGU DENGAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID: (Studi Kasus: GBI Glow Fellowsip Center) Utami, Yemima Puji; Budi, Akhmad
Jurnal Informatika dan Bisnis Vol. 11 No. 1 (2022): Edisi Juni 2022
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v11i1.881

Abstract

Education is one of the things that is very important and very influential in building the nation and country, both formal and informal education. In addition, through education it can create and develop various kinds of technology. Of course, this technology can be used in the field of education to help an effective learning process, not only that, technology is also often used in the fields of business, health, communication, and transportation. One of the technologies that are currently being developed and used as a medium for learning is Augmented Reality. Augmented Reality is a technology that combines or adds computer-generated virtual content with realworld objects. Augmented Reality has 2 methods, namely marker-based augmented reality and marker-less augmented reality. This study provides an overview of how Augmented Reality can be used as a medium for Sunday school learning. The method used to conduct research is Rapid Application Development (RAD). The RAD method has a sequence of processes, namely requirements planning, user design, construction, and cutover. The data for this study were obtained through interviews with Sunday school teachers. The result of this research is AR technology that can produce 3D objects in the form of animals when the scan button on the smartphone screen is clicked. Users also do not need to prepare marker prints because researchers created the application using the marker-less augmented reality method so that it is more efficient. The application of research results is expected to assist Sunday school teachers in teaching stories so that learning is more effective and easy to understand. This is because the application is equipped with 3D animation. In addition, using applications is also very easy just by using an android smartphone. Keyword: Augmented Reality, marker-based augmented reality, marker-less augmented reality, Rapid Application Development
IMPLEMENTASI SISTEM PAKAR UNTUK MEMPREDIKSI POTENSI KECANDUAN MAHASISWA TERHADAP GAME ONLINE MENGGUNAKAN METODE FORWARD CHAINING BERBASIS WEB Larasati, Yustika; Budi, Akhmad
Jurnal Informatika dan Bisnis Vol. 11 No. 2 (2022): Edisi Desember 2022
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v11i2.988

Abstract

Technology development in Indonesia is very fast. There are many benefits of technology, one of which is for entertainment needs. Playing online games is a form of entertainment need. Apart from having benefits, online games also have a negative impact on life, namely that a person can become addicted. To ensure that someone has an addiction, that person must go to an expert, namely a psychologist. However, to do counseling requires a lot of money, so this early detection system is made for people who like to self-diagnose themselves addicted to online games. Expert system is a form of Artificial Intelligence. Implementation of an expert system can be collaborated with the forward chaining method. This research uses the waterfall development method. The data taken for this study were obtained through questionnaires and interviews. The data will be used in the form of a knowledge base which contains 6 aspects consisting of 40 lists of symptoms along with their indicators and 5 solutions obtained from interviews with a human expert. Decision making in an expert system will be processed using a formula that has been given by human experts. The results of this study are the percentage of potential addictions to online games and solutions obtained by answering knowledge base statements. The expert system produced by this researcher can be used as an initial assessment that makes it easier for psychologists to make diagnoses. Keywords : Expert System, Addiction, Game Online, Forward Chaining
IMPLEMENTASI E-COMMERCE MENGGUNAKAN LOW CODE PROGRAMMING PADA SAM’S FOODIE BERBASIS RESPONSIVE WEB Abigail, Michelle Florence; Budi, Akhmad
Jurnal Informatika dan Bisnis Vol. 12 No. 1 (2023): Edisi Juni 2023
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v12i1.1001

Abstract

Technology continues to develop from time to time. With increasingly sophisticated technology, various information can be obtained easily. One of the visible developments is there’s responsive web that automatically will adjust itself with the device used. The use of the website is not only for getting and uploading information but also used in the business world, which known as E-Commerce. There are many programming languages that can be used in making a website and many developers tend to apply a high code programming in their making. Even though there are new ways to create websites that are easier and faster by implementing low code programming. The design of the website that is made includes the system design described in the UML Diagram. The resulting website is a website in the form of simple E-Commerce that can be opened not only via a computer but also from a mobile device. The aim of this research is to be able to make an E-Commerce website by using the implementation of low code programming so that business needs both in terms of owners and users can be fulfilled. Keywords: Website, E-Commerce, Low Code Programming, Responsive Web
Implementasi Decision Support System untuk Menentukan Ranking Nilai Produk Cold-Pressed Juice Menggunakan Metode Weighted Product pada Livera Indonesia Lourin, Nadia Speransa; Budi, Akhmad
Jurnal Informatika dan Bisnis Vol. 12 No. 2 (2023): Edisi Desember 2023
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v12i2.1062

Abstract

Cold-pressed juice adalah jenis jus diproduksi melalui proses ekstraksi alami buah dan sayuran untuk mempertahankan kandungan nutrisinya secara maksimal. Livera Indonesia harus beradaptasi dan memanfaatkan teknologi digital untuk mengoptimalkan produksi. Tujuan penelitian ini adalah untuk membangun sebuah Sistem Pendukung Keputusan dalam Menentukan Nilai Produk Cold-Pressed Juice dengan Metode Weighted Product yang dapat digunakan untuk menyelesaikan permasalahan bagi pengguna yaitu memudahkan Livera Indonesia untuk mengambil keputusan dalam menentukan produksi Cold-Pressed Juice. Hasil dari penelitian ini adalah sebuah sistem pendukung keputusan berbasis website untuk melakukan penentuan nilai sebuah produk pada Livera Indonesia. Pada sistem tersebut terdapat alternatif yang diambil dari produk yang dijual, dan beberapa kriteria yang digunakan untuk pengambilan keputusan yaitu, Biaya, Cita Rasa, Jumlah Penjualan, dan Variasi. Dengan perhitungan tersebut sehingga dapat mengetahui nilai akhir tiap produk sebagai pilihan terbaik.
Rancang Bangun Sistem Informasi Katering Berbasis Web Menggunakan Code Igniter Yaowita, Irvan; Budi, Akhmad
Jurnal Informatika dan Bisnis Vol. 13 No. 1 (2024): Edisi Juni 2024
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v13i1.1198

Abstract

One of the basic human needs is food for consumption. The food consumed can be divided into 2 types, firstly is food that must be cooked and secondly is food that can be consumed directly without cooking. Families can get cooked food by cooking the desired food themselves. Apart from that, cooked food can also be obtained by buying food in canteens, cafetaria, restaurants or catering. Food obtained from canteens, cafetaria and restaurants is generally obtained by purchasing directly on site. Meanwhile, food obtained from catering is generally obtained by ordering a menu from the catering business. The ordered menu can be a single menu or a package menu. Mentari Catering aims to optimize the use of information technology so that customers have the freedom to order the food offered. The aim of this research is to build a web site-based information system to manage orders from Mentari catering customers. The system development method used in this research is the waterfall model. In this research too, CodeIgniter is used to create web applications quickly and easily. The result of this research is a website-based system to make it easier for catering customers to order both package menus and single menus. Apart from that, customers can also provide testimonials about the food menu and services provided. Testimonials can be a consideration for potential customers who want to order.
Implementasi Sistem Pendataan Transaksi dan Pengelolaan Stok Menggunakan OutSystems Berbasis Website Ady, Denise; Budi, Akhmad
Jurnal Informatika dan Bisnis Vol. 13 No. 2 (2024): Edisi Desember 2024
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v13i2.1304

Abstract

Transaction recording, stock management, and monthly transaction reporting are critical activities that support a company’s operational workflow. At PT. Bintang Permata Semesta, these activities are still conducted manually, leading to difficulties in accessing real-time data, as well as increasing the potential for operational errors. With technological advancements, web-based systems have emerged as effective solutions to streamline these processes. This research focuses on the development of a web-based transaction recording and stock management system using OutSystems, a low-code visual development platform designed for rapid application creation. The system developed includes features such as transaction recording, automatic stock calculations, data searching and filtering, low-stock level notifications, and automatic monthly transaction report generation. Additionally, the website is synchronized with cloud services, enabling access anytime and anywhere via desktop or mobile devices. The research utilizes a qualitative method, gathering primary data through structured interviews, direct observations, and literature reviews. The software development method used is Personal Extreme Programming (PXP). The resulting system aims to assist employees in both the main and branch offices with more efficient transaction recording, real-time stock monitoring, and report generation. This implementation highlights the benefits of using OutSystems to create a dynamic and user-friendly web-based system, ultimately improving operational efficiency within the company.
Decision-making application Implementation to Determine the Location of an Android-Based Football Watching Café in DKI Jakarta Dasawaty, Elis Sondang; Apriwenni, Prima; Naufal, Naufal; Wasito, Budi; Budi, Akhmad
International Journal of Artificial Intelligence Research Vol 6, No 1.2 (2022)
Publisher : STMIK Dharma Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.1.571

Abstract

As more and more levels of the technology that can help us on any side, we must use this advantage as good as possible. This led us to produce more applications to make a better living for human races. So is the growth of the football fans community. But on the other hand, there are no application that exclusively provides information systems with location- specific services for football fans to do match screening.To establish a Decision Support System  with  location-based  services,  the  author  uses  a variety  of theories  used  as  a references. Theories are information systems, databases, SQL, Java programming languages, PHP Programming languages, Android Operating System, Decision Making and Location Based Service. The application is developed with the Java-based Java programming language that can be easily accessed and run through the internet. In this research, data collection is done by doing direct observation with the culture of match screening. The system development is done using object-oriented analysis and design that can be described with Unified Modeling Language (UML).The results of this research is a Decision Making application that can be used by anyone, especially for those who are fans of football clubs and cafe owners with the match screening facility . With its uniqueness, this is can be an attraction for cafe owners who want to promote their cafe. The conclusion of this research is the application of decision making can be used as media to publish cafe with match screening facility and information of match that aired, so it can facilitate the spectators of soccer sport in order to funnel their hobby.
Implementasi Transaction Processing System dan Decision Support System dalam Pengambilan Keputusan Berbasis Web (Studi Kasus: Toko Lion) Cessy, Cessy; Budi, Akhmad
Jurnal Informatika dan Bisnis Vol. 14 No. 1 (2025): Januari - Juni
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v14i1.1414

Abstract

The human need for consumer goods continues to increase, requiring grocery stores to operate efficiently. However, many stores still rely on manual record keeping which hinders real-time data access and increases the risk of recording errors. This research implements a web-based Transaction Processing System (TPS) and Decision Support System (DSS) to improve the operational efficiency of Toko Lion. By using qualitative and quantitative research methods through interviews, observations, and literature studies, this research analyzes the comparison between manual systems and web-based systems. The results showed that the system developed was able to increase the speed of recording transactions, the accuracy of stock data, and the presentation of more systematic financial reports. This implementation is proven to improve the efficiency of grocery store management and can be a reference for other small businesses in adopting digital technology.