Mandasari Dalimunthe, Efrida
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PARTISIPASI ORANGTUA DALAM PELAKSANAAN PROGRAM PAUD Mandasari Dalimunthe, Efrida; Ihsan, Muhamma; Dalimunthe, Dian Musripa
Komprehensif Vol 1 No 2 (2023)
Publisher : CV Edu Tech Jaya

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Abstract

Penelitian ini dilatar belakangi oleh, bagaimana partisipasi orangtua dalam pelaksanaan program PAUD, karena pendidikan hendaknya harus mengikutsertakan partisipasi orangtua agar program pendidikan berjalan dengan lancer, sehingga pertumbuhan dan perkembangan anak terstimulasi dengan optimal. Penelitian ini menggunakan metode kualitatif deksriptif, dan mengambil lokasi penelitian di Tk Al-Qur’an Multazam Desa Ujunggurap Kecamatan Padangsidimpuan Batunadua. Subyek penelitian ini adalah orangtua peserta didik, guru. Data primer diperoleh melalui wawancara, observasi, dan dokumentasi. Penelitian ini merupakan instrumen utama dalam melakukan penelitian yang dibantu oleh pedoman wawancara, pedoman observasi, dan pedoman dokumentasi. Hasil penelitian menunjukkan bahwa bentuk partisipasi orang tua dalam pelaksanaan program PAUD di TK Al-Qur’an Multazam, antara lain memberikan sumbangan tenaga fisik, finansial, material, moral berupa saran, anjuran, nasehat, petuah, dan amanah serta pengambilan keputusan.
Study on Online Game Addiction Among Students of State Senior High School 6 Padangsidimpuan City Mandasari Dalimunthe, Efrida
EDU SOCIETY: JURNAL PENDIDIKAN, ILMU SOSIAL DAN PENGABDIAN KEPADA MASYARAKAT Vol. 5 No. 1 (2025): Februari-Mei 2025
Publisher : Association of Islamic Education Managers (Permapendis) Indonesia, North Sumatra Province

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56832/edu.v5i1.850

Abstract

The rapid development of knowledge and technology lately has increasingly had a major impact on people's lives. The location of the study was at SMA Negeri 6 Padangsidimpuan City. The population used in this study were all students of SMA Negeri 6 Padangsidimpuan City. Online Game Addiction is categorized in the very high category as many as 49 students with a percentage of 47.57%. Then, 6 students are in the high category with a percentage of 5.83%, 7 students are in the medium category with a percentage of 6.80%. In addition, there are 25 students in the low category with a percentage of 24.27%, and there are 16 students in the very low category with a percentage of 15.53%. The aspects of online game addiction used are; the average score of importance obtained is 16.38 with a percentage of 65.52%. The tolerance aspect is 16.43 or equivalent to 65.72%, the mood modification aspect is at an average of 15.94 or equivalent to 63.76%. In addition, the average score on the repetition or relapse aspect is 16.02 or equivalent to 64.08%, the average score on the withdrawal aspect is 16.82 or equivalent to 67.28%, and the average score on the conflict aspect is 15.91 or equivalent to 63.64%. Finally, the average score on the problem aspect is 16.53 or equivalent to 66.12%.