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The Effect of Quiz Case Game in Kemp's Model on Creative Thinking and Learning Motivation Puput; Hartoyo , Agung; Mirza, Ade; Hamdani; Fitriawan, Dona
Jurnal Riset Pendidikan Matematika Vol. 12 No. 1 (2025): May 2025
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jrpm.v12i1.83585

Abstract

This study examines the effect of the Quiz Case game in the Kemp model on students' creative thinking and learning motivation. Using a Quasi-Experimental Design with Nonequivalent (Pretest-Posttest) Control Group Design, 66 students were divided into experimental and control groups (33 each) through purposive sampling. The experimental class used the Quiz Case game, while the control class used Matching Pairs. Data were collected via tests and questionnaires, analyzed with N-gain, Mann-Whitney U, effect size, and Spearman correlation. The experimental class showed higher creative thinking improvement (N-gain 0.68; 68.97%) than the control (0.30; 30.61%). Learning motivation improvement was similar in both classes (0.62 vs. 0.59). Mann-Whitney U indicated significant differences in creative thinking (sig. = 0.000) but not motivation (sig. = 0.346). Spearman correlation showed a strong relationship (r = 0.756). Thus, the Quiz Case game effectively enhances creative thinking and learning motivation.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBANTUAN VIDEO ANIMASI TERHADAP PEMAHAMAN KONSEP IPAS DI SEKOLAH DASAR Suci Fauziah Rahma; Yoesrina Novia Vini Syafitri; Dewi Fitriani; Puput; Aura Putri Salsabillah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61628

Abstract

This research is motivated by the low understanding of elementary school students' science concepts caused by the teacher-centered learning process and the lack of use of interesting learning media so that students are less active in understanding the material. One effort that can be done to improve students' understanding of concepts is through the application of the Problem Based Learning (PBL) model assisted by animated videos. This study aims to determine the learning process using the Problem Based Learning (PBL) model assisted by animated videos and its effect on elementary school students' understanding of science concepts. This study uses a quantitative approach with an experimental method (quasi-experimental design) using a nonequivalent control group design. Data collection techniques are carried out through tests and observations. Based on the results of the study, it was found that the average pretest score of the experimental class was 50.64, increasing to 75.82 in the posttest, while the average pretest score of the control class was 47.50, increasing to 71.07 in the posttest. The results of the hypothesis test using the Independent Samples t-Test showed a significance value of 0.014 < 0.05, indicating that the Problem-Based Learning (PBL) model assisted by animated videos has an effect on elementary school students' understanding of science concepts. Based on the results of the study, it can be concluded that the application of the Problem-Based Learning (PBL) model assisted by animated videos can improve students' understanding of science concepts.