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Penyuluhan Cuci Tangan Pakai Sabun (CTPS) Pada Yayasan Pendidikan Al-Yasiriyah Bersaudara Muhammad Bagas F; Lili Nurmaliza; Lubis, Nur Azizah; Sihombing, Juliana Sion; Andilala; Salim; Mohamad Aji Prasetia; Lubis, Muhammad Arif Fadhillah; Nursiah
Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2023): Desember 2023
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v2i2.84

Abstract

Personal hygiene represents an important indicator that can influence a person's health. Each individual can start practicing personal hygiene by paying attention to their routine when carrying out regular handwashing activities. Regularly washing hands is a habit that should be developed in daily life. The hands are used in daily activities to interact with various types of objects or make physical contact, such as shaking hands or touching objects touched by other people. Some adults, as well as children and students, often ignore the simple activity of washing hands. This has the potential to increase the possibility of microorganisms such as bacteria and viruses developing on the hands. The outreach activity on hand washing with soap at the Al-Yasiriyah Bersaudara Foundation aims to distribute hand washing education in six (six) steps. The purpose of this activity is to inform parents, guardians, and students about the importance of regularly washing hands with soap to minimize the potential spread of disease-causing microorganisms. We carry out extension activities using lecture, discussion, question and answer, and demonstration methods. The results of the activity evaluation indicate that the average satisfaction index for the implementation of the activity is 86%. Additionally, each counseling participant provided an average assessment value of 3.46. This illustrates the usefulness of counseling activities in the hand hygiene habituation process among counseling participants.
Implementation Of Game-Based Learning Using Kahoot Application In Increasing Student Interest And Motivation Salim, Salim; Muhammad Bagas F; Mohamad Aji Prasetia; Lubis, Muhammad Arif Fadhillah
Jurnal Scientia Vol. 13 No. 03 (2024): Education and Sosial science, June - August 2024
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/scientia.v13i03.2501

Abstract

In this era of rapidly evolving information and communication technology, approaches to learning also need to be adjusted to remain relevant and effective. One approach that is gaining popularity is the use of game-based learning, where game elements are used in the context of learning. Digital applications such as Kahoot are one of the tools that attract attention in the implementation of game-based learning. This study aims to explore the potential and effectiveness of game-based learning implementation using the Kahoot application in improving students' learning achievement at IT Indah Junior High School in Medan. The population in the research conducted had a total of 120 students. Meanwhile, the research sampling was conducted by utilizing the Krejcie and Morgan tables, resulting in 90 research samples. The results of the validity test of learning interest with learning motivation have a distribution of rcount > rtable. Meanwhile, the reliability test provides a description of the Alpha Cronbach results for each variable having a value greater than 0.6. The results showed a significant effect. The results of the study showed a sig value (2-tailed) of 0.000, meaning that the sig value <0.05, which means that the game-based learning method using the Kahoot application can increase student interest and motivation to learn at IT Indah Medan Junior High School.