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Rules Based Algorithm for AI game JADDWAL Karim, Hafiz Al; Olow, Ali Muhammud; Afifah, Muthiah
Jurnal Teknik Informatika dan Elektro Vol 4 No 1 (2022): Januari: Jurnal Teknik Informatika dan Elektro
Publisher : Universitas Gajah Putih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55542/jurtie.v4i1.429

Abstract

The video game landscape is populated by games that rely on AI to make the player have a challenging and enjoyable experience, especially as games keep getting better and better in terms of performance and technology, soon it will be hard to ignore it as just a game and perceive it as a technological accomplishment, In this paper, we implemented a Rules-Based Algorithm to create an AI for a relatively simple game, We further analyze how the AI works and functions and if it would be the best suited for a simple video board game. :
Learning transformation with digital technology: The era of education 4.0 Khotimah, Khusnul; Anam, Khoirul; Afifah, Muthiah; Handayani, Ratih
Arshaka: Social Sciences and Education Vol 1 No 2 (2025): Arshaka: Pedagogy and Learning Review
Publisher : Creative Smart Visionary

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65779/arshaka.v1i2.58

Abstract

This study explores the application of digital technology in education by teachers in Indonesia and its impact on learning quality. Using qualitative research methods, in-depth interviews were conducted with 8 teachers who integrate digital tools such as Canva, Quizizz, ChatGPT, Google, and YouTube in their lessons. The findings reveal that digital technologies enhance the creation of engaging and interactive learning materials, significantly boosting student engagement and motivation. Tools like Quizizz and YouTube have proven effective in deepening students' understanding of the material, while ChatGPT provides immediate feedback. However, challenges such as limited infrastructure, technological access, and students' digital skills gap remain. This study emphasizes the need for educational policies that promote equal access to technology and suggests more comprehensive training for both teachers and students to optimize the use of digital tools in education. The findings contribute to the ongoing discourse on digital transformation in the era of Education 4.0.