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The Influence of Social Media Use on the Cognitive Abilities of Fifth Grade Students in Science Subjects at SDN 4 Abuan Putra, I Ketut Dedi Agung Susanto; Luh Candra Mitha Utami
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 12 No. 3 (2023)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v12i3.69106

Abstract

This study aims to determine the effect of the application of social media on the cognitive abilities of students in science class V SDN 4 Abuan. This type of research uses quantitative descriptive research with data collection techniques using observation and tests. The population of this study is all students of SDN 4 Abuan odd semester of the 2022/2023 academic year. As a sample in this study, there were 15 grade V students of SDN 4 Abuan in the odd semester of the 2022/2023 academic year. Based on the results of data analysis, it was found that there was a significant influence on the use of social media in learning. The effective time for learning by utilizing social media is as much as 25% of learning and 1 to 3 hours during the learning process both at school and at home
Analisis Implementasi Permainan Tradisional Sebagai Sarana Pendidikan Karakter untuk Siswa di SD Negeri 1 Demulih Luh Candra Mitha Utami
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa Vol. 1 No. 4 (2024): November : Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/dilan.v1i4.881

Abstract

Student character is not only determined by academic achievement, but also by strong morals and ethics, where character education plays a key role in this. This study focuses on the implementation of traditional games as a means of character education at SD Negeri 1 Demulih. The approach used in this study is descriptive qualitative with data collection through observation, interviews, and documentation. The results of the study indicate that traditional games such as Meong-meongan, Guwak-guwakan, and Poh-pohan are effective in developing student character, especially in aspects of cooperation, responsibility, and sportsmanship. Before this activity was implemented, many students showed individualistic attitudes and lack of empathy. However, after the implementation of traditional games, there was a significant increase in social interaction, the ability to work in groups, and mutual respect among students. However, to achieve more optimal results, it is necessary to improve facilities and clearer instructions regarding the implementation of traditional games. This study concludes that traditional games are an effective tool for student character education.