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Pendidikan Islam Berbasis Digitalisasi Rizka Zulmi; Ardila Putri Noza; Reza Anke Wandira; Gusmaneli Gusmaneli
Jurnal Manajemen dan Pendidikan Agama Islam Vol. 2 No. 2 (2024): Maret : Jurnal Manajemen dan Pendidikan Agama Islam
Publisher : Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jmpai.v2i2.181

Abstract

This article is intended to discuss formulations Islamic education in the digital era and the outcomes to be achieved from the Islamic education. With the emergence of the digital era, students ingenerally as a digital native, since birth immediately know technology so that it is very easy for them to use it different from adults who mostly occupy positions as digital migrants. The format of Islamic Education must be designed in accordance with the lifestyle of students in the millennial era. This writing is a synthesis of thought with a qualitative approach to explore previous thoughts and findings for formulate new thinking in response to challenges and opportunities in the technological age. Two things need to be developed in islamic education, namely the digitization of the material taught and encouraged generation of Muslims achieve the hasanah life in this world and the hereafter.
Stratergi Pembelajaran Edutaiment Dalam Pembelajaran Rizka Zulmi; Karlina Putri; Gusmaneli Gusmaneli
Guruku: Jurnal Pendidikan dan Sosial Humaniora Vol. 2 No. 2 (2024): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v2i2.639

Abstract

The use of learning strategies that combine aspects of entertainment is known as "edutainment" or entertainment education. This strategy aims to make the learning process more interesting and enjoyable, thereby increasing student motivation and involvement. Implementing this edutainment strategy not only makes learning more enjoyable, but can also improve students' knowledge retention, critical thinking skills and collaboration abilities. In the edutainment concept, the essence of the learning process is to create a pleasant, comfortable and amazing atmosphere, thereby facilitating the formation of a harmonious and dynamic relationship between teachers and students. Through a pedagogical dedactic approach with redagonistic nuances, the interactions that occur between teachers and students become not only effective but also relaxed and free, allowing students to interact without fear or limitations. This is very important because when students feel comfortable with their learning environment, they are more likely to actively engage and acquire knowledge in a more effective and enjoyable way. In implementing edutainment learning strategies, there are certainly advantages and disadvantages, but this is something that is common in every learning strategy. Because learning strategies are applied not to be forced but according to the needs of the ongoing learning process.