Isnawan, Mohamad Galang
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The Model of Students’ Emotional Intelligence of Professional Education Program in Indonesia Yanuarto, Wanda Nugroho; Setyaningsih, Eka; Suanto, Elfis; Isnawan, Mohamad Galang
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 9, No 1 (2025): January
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v9i1.27483

Abstract

Recently, there has been a noticeable increase in the significance of students' emotional intelligence (EI) and personality traits regarding self-awareness, self-management, and social awareness. This is to guarantee that their workforce is trained successfully and continuously produces good results. The aims of the study are as follows. (1) to assess how well the proposed model fits the students' data, and (2) to identify the connection between EI domains. The authors opted for a cross-sectional study design by questionnaire survei for EI domains. A total of 1,284 students were involved in this research. The purposive design procedure that resulted in the sample selection involved five departments within the Professional Educational Programs at Universitas Muhammadiyah Purwokerto in Indonesia. The structural model includes all of the interdependencies between the variables. Statistics for Windows 24.0 and Analysing Moment Structures (AMOS) 24 Version were utilized for data analysis. According to the findings, students' levels of self-awareness significantly affect their ability to self-manage in professional education programs, and vice versa. Thus, our study strengthened the idea that EI with an emotion-response process mask is a quality requirement for effective students in any kind of learning environment. 
Augmented Reality for Mathematics Learning: A Study for Enhancing Mathematical Comprehension in High School Students Yanuarto, Wanda Nugroho; Suanto, Elfis; Isnawan, Mohamad Galang
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 8, No 3 (2024): July
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v8i3.22778

Abstract

Numerous initiatives have sought to incorporate novel learning environments or technology, including Augmented Reality, into delivering more comprehensive education. But it's crucial to look at how this technology or settings impact different types of students. Research purposes: the main purposes of this study are the degree to which students are receptive to adopting augmented reality software as a learning tool and the effectiveness of such software in improving students' comprehension of probability and statistics in junior high school. Seventy-seventh graders from Purwokerto City, Indonesia's junior highs bordering urban and rural areas, participated. Research methods: two groups of students could be selected: one for the experiment and another for control purposes. In contrast to the control group, who stuck with tried-and-true teaching techniques, the experimental group conducted additional exploration of probability concepts either alone or in small groups using custom-built augmented reality software. While the control group continued to use more traditional methods of education, the experimental group utilised custom-built augmented reality software to explore probability concepts further, either individually or in small groups. All three courses met for a total of sixty-two days. Research results: The findings from the study showed that students' grasp of mathematical ideas can be improved by around 25.6% with the help of augmented reality learning apps. Furthermore, we analyse the differences in student learning and inquiry behaviours between two experimental conditions that differ in the complexity of augmented reality information. Furthermore, the results of the attitude questionnaire and the open-ended questions (5 items questions) corroborate the students' good opinions towards applications. However, in the future, researchers may look at how augmented reality affects students' more subjective characteristics, such as learning anxiety, and broaden the demographic of those who use these apps.