Muthia Khairani
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Teknik untuk Mendapatkan Umpan Balik dalam Proses Pembelajaran Muthia Khairani; Siti Rahma Nesya; Gusmaneli Gusmaneli
Jurnal Pendidikan, Bahasa dan Budaya Vol. 3 No. 2 (2024): Juni : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v3i2.3079

Abstract

Getting quality feedback is important in many aspects of life. The teaching and learning process at school cannot be separated from the provision of teacher feedback to students. Feedback is necessary because it can provide information about students' abilities, guiding their ignorance at the time of learning something new and complex. However, in reality, not all teachers provide feedback that can motivate students' learning behavior. The method used in writing this article is the literature method by first collecting study materials and materials from various sources, namely books, journals, and related articles. The author formulates the existence of feedback techniques in the learning process, including several kinds of aids that can be received by students, so that they are easier to understand the lesson, namely visual, audio, and audio-visual aids. In addition, the role of motivation and media in the learning process for students is also very important and this can help the continuity of the teaching and learning process and the achievement of learning objectives.
Dampak Konten Vidio Animasi pada Peningkatan Pemahaman Siswa terhadap Pembelajaran IPS yang Terintegrasi di Pendidikan Dasar Muthia Khairani; Eka Saskiawati; Oman Farhurohman
CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan Vol. 4 No. 4 (2024): CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/cendekia.v4i4.3317

Abstract

The purpose of documenting the findings is to evaluate the extent to which the use of audio-visual media can implement learners' academic performance in Social Studies subjects at the primary school level. This research has been conducted using a qualitative method complemented by a descriptive approach, relying on data obtained from a literature review. Data sources include relevant scientific articles, books and journals that support previous findings and are in line with the main topic of this study. The research shows that the use of audiovisual media has a significant impact on improving students' learning rubric in social studies subjects. Audio-visual media proved effective because it was able to encourage active student involvement through activities such as asking questions, discussing, and responding to the material presented. In this case, it was due to the efficient presentation of the video that was able to keep learners' attention and reduce the risk of boredom. Thus, this engagement contributes to their improved academic performance. The integration of audio-visual media in social studies learning in elementary schools has a major positive impact on students' academic achievement and learning motivation.
Pengembangan Media Pembelajaran Roulette Bingo Pada Pembelajaran Bahasa Indonesia Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas IV Sekolah Dasar Muthia Khairani; Fitri Hilmiyati; Imas Mastoah; Hanafi, Hanafi; Oman Farhurohman
Jurnal Sosial Humaniora dan Pendidikan Vol 1 No 3 (2026): February: Jurnal Sosial Humaniora dan Pendidikan: Scripta Humanika
Publisher : CV SCRIPTA INTELEKTUAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65310/t08b8a46

Abstract

This study aims to develop and evaluate the effectiveness of Roulette Bingo as an innovative learning medium to enhance critical thinking skills in fourth-grade Indonesian language learning. The research employed a mixed-methods approach within a Research and Development (R&D) framework using the ADDIE model, involving stages of analysis, design, development, implementation, and evaluation. Data were collected through observation, interviews, questionnaires, tests, and documentation, and analyzed using descriptive statistics and N-Gain analysis. The validation results indicated that the developed media achieved a very high feasibility level, supported by expert judgments in media, material, and language aspects. Implementation findings demonstrated a significant improvement in students’ critical thinking skills, as reflected in the increase from pre-test to post-test scores and a high N-Gain category. Qualitative findings also revealed increased student engagement, collaboration, and active participation during learning activities. These results confirm that Roulette Bingo serves as an effective, interactive, and practical instructional medium aligned with contemporary pedagogical demands. The study highlights the importance of integrating game-based learning to foster higher-order thinking skills in elementary education. Â