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All Journal P2M STKIP Siliwangi
Mandala, Ivan Octovia
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PENGARUH PUZZLE GAME TERHADAP PERSEPSI BELAJAR MATEMATIKA DI KOTA BATAM Yoputra, Keaton; Anthony, Anthony; Utomo, Kevin Saputra; Evans, Felix; Mandala, Ivan Octovia
P2M STKIP Siliwangi Vol 10 No 2 (2023): Volume 10 Nomor 2: November 2023
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v10i2.3911

Abstract

Initially regarded for entertainment purposes only, games have now evolved as a medium for learning. This research’s purpose is to investigate the effects of playing puzzle games towards leaning mathematics. This research uses the quantitative method through distributing questionnaires with senior high school and university students from Batam City as the target population. Linear regression technique is used for analyzing data. Results from this research indicate the variable challenge, engagement, and skill significantly affect the perceived learning of mathematics. This research concludes that puzzle games need to be challenging, fun, and interesting to increase the perceived learning of mathematics effectively. Skill in playing puzzle games could also improve the perceived learning in mathematics. Hence the players will increase their intuition and logical problem-solving ability.