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Pembelajaran Teknologi Informasi Dan Komunikasi (TIK) Menggunakan Model Problem Based Learning Dan Sains Teknologi Masyarakat Puspoko Ponco Ratno
Allimna: Jurnal Pendidikan Profesi Guru Vol. 1 No. 2 (2022): Allimna Vol. 01 No. 02
Publisher : LPTK IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/allimna.v1i2.677

Abstract

Information and Communication Technology (ICT) learning will be easier to apply by using relevant learning models in developing students' mindsets such as Problem Based Learning (PBL) and Science, Environment, Technology, Society (SETS). This study will discuss: (1) knowing the causes of Problem Based Learning, (2) knowing the application of technology-based learning among students and society, (3) knowing the creed of processing students' thinking skills in the learning process of information technology (IT) by applying Problem Based Learning (PBL) and Science, Environment, Technology, Society (SETS) models. The sampling technique used is a quasi-experimental method. Both tests and non-tests are data collection processes carried out in this study. The tests carried out are the initial test (pretest) and the final test (posttest). From this study, obtaining results and applying the N-gain test in the experimental class obtained a value of 0.54 in the moderate category, in the control class a value of 0.31 was obtained in the moderate category. From the results of the research it can be concluded that the Problem Based Learning (PBL) model and Science, Environment, Technology, Society (SETS) in the ICT learning process, get very good and positive responses from students and have an effect on increasing students' ability to think critically
Efektivitas Media Puzdik (Puzzle Tabel Periodik) Berbasis Gamifikasi Terhadap Pemahaman IPA di MTs.N 1 Nganjuk Siti Hikmatun Nisa'; Ummiy Fauziyah Laili; Puspoko Ponco Ratno; Riska Yulistiani
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 3 (2025): Oktober
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i3.1627

Abstract

This study examines the issue of students' low understanding of chemical elements at the MTsN 1 Nganjuk, which is influenced by the abstract nature of the material and the lack of interactivity in its presentation. The primary objective of this research is to evaluate the effectiveness of PUZDIK (Periodic Table Puzzle) as a gamification-based learning medium in enhancing students’ conceptual understanding in science. The study employed a quantitative approach with a quasi-experimental method using a one-group pretest-posttest design. The research involved 33 eighth-grade students from MTsN 1 Nganjuk, selected through purposive sampling. The instruments used were essay-type questions for both pretest and posttest, analyzed using the Wilcoxon Signed Ranks Test and N-Gain calculation. The results showed a significant improvement between pretest and posttest scores, with a significance value of 0.000 (< 0.05), and N-Gain scores categorized as high (≥ 0.82), with an average increase reaching 100%. These findings indicate that the PUZDIK media is effective in strengthening students’ conceptual understanding in science. The implication of this study highlights the importance of developing learning media that integrate visual elements and gamification to foster a more engaging, active, and meaningful learning experience.
Pembelajaran Teknologi Informasi Dan Komunikasi (TIK) Menggunakan Model Problem Based Learning Dan Sains Teknologi Masyarakat Puspoko Ponco Ratno
Allimna: Jurnal Pendidikan Profesi Guru Vol. 1 No. 2 (2022): Allimna Vol. 01 No. 02
Publisher : LPTK UIN Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/allimna.v1i2.677

Abstract

Information and Communication Technology (ICT) learning will be easier to apply by using relevant learning models in developing students' mindsets such as Problem Based Learning (PBL) and Science, Environment, Technology, Society (SETS). This study will discuss: (1) knowing the causes of Problem Based Learning, (2) knowing the application of technology-based learning among students and society, (3) knowing the creed of processing students' thinking skills in the learning process of information technology (IT) by applying Problem Based Learning (PBL) and Science, Environment, Technology, Society (SETS) models. The sampling technique used is a quasi-experimental method. Both tests and non-tests are data collection processes carried out in this study. The tests carried out are the initial test (pretest) and the final test (posttest). From this study, obtaining results and applying the N-gain test in the experimental class obtained a value of 0.54 in the moderate category, in the control class a value of 0.31 was obtained in the moderate category. From the results of the research it can be concluded that the Problem Based Learning (PBL) model and Science, Environment, Technology, Society (SETS) in the ICT learning process, get very good and positive responses from students and have an effect on increasing students' ability to think critically