Febriyenti, Frety
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Penggunaan media video dalam meningkatkan kualitas mengajar guru di sekolah Aisyah, Deca; Febriyenti, Frety
Journal of Pedagogy and Online Learning Vol. 1 No. 2 (2022): JPOL Volume 1 Nomor 2 September 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (195.795 KB) | DOI: 10.24036/jpol.v1i2.14

Abstract

This article analyzes the needs of teachers in an effort to improve the quality of teacher teaching by using technology and information through video media. Learning video media is a form of technology that is indispensable for teachers to support the successful implementation of effective and efficient learning. This is because learning video media can increase students' attention and interest in learning. The purpose of this study is to increase the use of instructional video media in the teaching and learning process and to improve the teaching quality of teachers in schools. The method used is descriptive quantitative method using quantitative data analysis techniques. The data collection technique used is a survey. Based on the data obtained, the results of this study indicate that 90% of teachers have difficulty in making learning media. In addition, 75% of teachers have limitations in the use of IT.
Development of Learning Games toward Informatics Subjects in Class VII SMP Febriyenti, Frety; Hidayati, Abna
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6495

Abstract

This research is motivated by several facts found in the field. Students still find it difficult to understand some of the Informatics subject matter because the material is quite complex. This is because apart from the material being quite difficult to understand, the Informatics subject is new for class VII students. Problems related to students not understanding the material at SMP Negeri 15 Padang class VII are caused by monotonous learning and teachers rarely use learning media during learning activities. This research aims to produce learning game media for class VII junior high school Informatics subjects that are valid, practical and effective. This type of research is development research, known as Research and Development (R&D), using the 4-D development model. The development procedure in this research consists of 4 stages, namely; (1) Define, (2) Design, (3) Develop, (4) Disseminate. The product validity test was carried out by 3 validators, namely 1 material validator and 2 media validators. Product trials were carried out on 31 class VII students of SMP Negeri 15 Padang with the aim of finding out the practicality and effectiveness of the product being developed. The development of this learning game media has been validated by 1 material expert and 2 media experts, whose respective assessment results have been categorized as "Very Valid" with an average score of 98.35% for the material, and 97.98% for the media used. went through 2 validation stages with several revisions to the media. The results of practicality trials in the field obtained a score of 98.12%, so that the learning game media is in the "Very Practical" category. Based on the results of the validity test, and practicality test, it can be concluded that the resulting learning media is suitable and can be used in Informatics subjects for class VII SMP.