Fauzi, Khalif Rahma Riesty
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TEACHERS’ PERCEPTIONS TOWARD HEUTAGOGY AS THE NEW PARADIGM IN THE 21ST CENTURY EDUCATION Fauzi, Khalif Rahma Riesty; Saba, Yulianto
Magister Scientiae Vol 52, No 1 (2024)
Publisher : Widya Mandala Surabaya Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33508/mgs.v52i1.4914

Abstract

Heutagogy is an educational approach that focuses on self-determined learning and the development of learner capabilities. It places the learner as the primary agent in their own learning process, emphasizing personal experience and independent exploration. In spite of the close relationship between heutagogy and Merdeka curriculum, not many Indonesian teachers are aware of heutagogy. Therefore, this study was addressing specifically how the teachers in Indonesia perceived heutagogy in teaching and learning process. The study involved collecting and analysing non-numerical data that was the results of a survey in the Google form distributed by the writer. The respondents of this study were twenty teachers of IIS SMP Progressive Bumi Shalawat. The survey results showed that most of the teachers as the participants in the study were not really aware of Heutagogy terminology although they had ideas about self-determinism, life-long learning, capability, double-loop learning, and self-reflection. Moreover, the survey results revealed that the respondents in this study were very interested in the concept of heutagogy. Hence, this study focused on the teacher's perceptions of heutagogy in learning practices.   
Improving Students’ English Grammar Through Incorporating Games Fauzi, Khalif Rahma Riesty; Munawaroh, Hidayatul; Sulistyaningsih
ETERNAL (English Teaching Journal) Vol. 15 No. 1 (2024): February
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i1.322

Abstract

This classroom action research aimed to enhance English grammar learning at a junior high school level by incorporating game-based activities, focusing on the simple present tense. The primary objective was to address identified challenges, such as low student enthusiasm and understanding of grammatical concepts. The study used classroom action research, unfolded in three cycles, each refining the game-based approach based on insights from the previous cycle. The methodology involved pre-tests, game-based lessons, observations, and reflective assessments. Results demonstrated sustained improvements, with increased scores and active participation. Key findings indicated enhanced active participation, motivation, concept understanding, collaboration, spontaneous English use, and a deeper understanding of the game-based method's shortcomings. The time required for understanding they were varied, reflecting the effectiveness of scaffolding in the learning environment. Implications of the research suggest the continued integration of game-based approaches, recognizing the diverse learning needs of students. Teachers should tailor scaffolding strategies to individual ZPDs, fostering collaboration and addressing language apprehension. The study contributes to the broader discourse on effective language teaching methodologies, emphasizing the dynamic interplay of theory and practice in the language learning classroom.