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Pengembangan E-modul Berbasis Project Based Learning Menggunakan Flipbook Pada Mata Pelajaran Pemeliharaan Sasis dan Pemindah Tenaga Kendaraan Ringan Rahmi, Salsabila Tri; Anreski, Vanny; Purwanto, Wawan; Wakhinuddin, Wakhinuddin; Wulansari, Rizky Ema
PAKAR Pendidikan Vol 21 No 2 (2023): Published in Juli 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v21i2.315

Abstract

Vocational secondary education institutions are able to anticipate and manage change by using various existing skills by utilising technology. Improving teaching media is one way to utilise technology. Learning media in the form of electronic modules must be developed in vocational high schools. The main problem that occurs, the demands of the K13 curriculum regulations require schools to use Project Based Learning with insufficient learning resources, insufficient learning resources and Students have difficulty in applying existing concepts to the tasks given, have poor problem solving skills, have stunted critical thinking skills of students. Overcoming these problems, the real task is to support people with skills to improve the existing learning process. The objectives obtained from this study based on the formulation of the problem: to produce a valid, practical and effective learning module. The 4D Research and Development model was chosen which consists of four phases, namely the defining, design, development and implementation phases. The results of the development research in the form of project-based learning e-modules on Maintenance of Chassis and Power Transfer of Light Vehicles are valid with the test results of each aspect of the first aspect of the material 0.81 second aspect of the grammar aspect 0.85 third aspect of the description of the fourth material self-instructional 1, practical with the test results of each aspect of the first aspect of the content 93% second aspect of use 94% third aspect 89% and effective with the results of the gain score test 0.7 used to improve student learning outcomes.
Implementasi Pembelajaran berbasis Animasi Powtoon untuk Meningkatkan Hasil Belajar pada Mata Pelajaran PKKR Anreski, Vanny; Nugraha, Ikhsan Dani
Jurnal Vokasi Teknik Informatika Vol 3 No 2 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v3i2.118

Abstract

One application to create educational animation video media is the Pawtoon application. The animation video is implemented in the light vehicle electrical maintenance subject, after this video is implemented it is seen how the development of the resulting value. The subject of Light Vehicle Electrical Maintenance is a productive subject which is one of the requirements for advancing to the class of SMK students. This study uses quantitative research with experimental methods. This study used a posttest only control design. posttest only control design. From the results of experimental research that has been carried out, it can be concluded that there are significant differences between learning outcomes and the application of pawtoon applications in class XI TKRO SMKN 1 SUMBAR.