Articles
Investigating the Impacts of A Simulation-Based Learning Model Using Simulation Virtual Laboratory on Engineering Students
Hasan, Hanapi;
Ambiyar;
Wulansari, Rizky Ema;
Maksum, Hasan;
Tansa Trisna Astono Putri
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 3 (2024): Research Artikel Volume 8 Issue 3, July 2024
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/sinkron.v8i3.13747
Considering electrical engineering students at Universitas Negeri Medan as a case study, this research looks at how an SVL affected their grades. Integrating the TAM with the ABET Laboratory Learning Objectives, it provides a comprehensive framework for quality engineering and technology education. This research is the first of its kind to theoretically compare the two concepts in a VL context. This research examines the relationship between student performance in the classroom and the TAM's usability components as well as the ABET's learning objectives. The results from the surveys given to first-year Electrical Engineering students are analyzed using Structural Equation Modeling (SEM) and Partial Least Squares (PLS). Because it enhances student performance and satisfies their learning goals, the results demonstrate that utilizing simulation-based virtual laboratories (SVL) in engineering education offers substantial educational benefits.
Efforts to improve problem solving skills and critical thinking skills through problem-based integrated Computer Assisted Instruction (CAI) in Vocational Education
Wulansari, Rizky Ema;
Nabawi, Rahmat Azis
Jurnal Pendidikan Teknologi Kejuruan Vol 4 No 4 (2021): Regular Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v4i2.21123
Based on research conducted by PISA, the ability to solve problems and think critically of Indonesian students is still below the average score set by PISA. Problem based learning is one of the learning models recommended by the Ministry of Education and Culture to be applied in improving these abilities. However, the lack of problem-based learning that has been applied so far is the lack of use of media that can be used as support in learning activities, resulting in inconsistencies in the impact of problem-based learning in improving student skills. The importance of these skills for students to have in this era of the industrial revolution 4.0, makes educators have to be more creative and innovative in implementing learning. Therefore, this study aims at seeing efforts to improve problem solving skills and critical thinking skills through problem based integrated computer assisted instruction (CAI). This study used a quasi-experimental pre-test and post-test control group design. The population in this study were undergraduate students of Mechanical Engineering Education, Padang State University. The instrument used in this research is a questionnaire which is used to see students' problem solving and critical thinking skills. The data analysis technique in this study is in accordance with the research hypothesis, where research hypotheses 1 and 2 use independent sample t-test and research hypothesis 3 uses MANCOVA. The research covered by his study is in line with higher education's continuing search for effective SCL approaches
Project-based learning module on creativity and entrepreneurship product subjects: Validity and empirical effect
Aziz, Wildan Abdul;
Wulansari, Rizky Ema;
Putra, Randi Purnama;
Tun, Hla Myo;
Tin, Chau Trung;
Ya, Kyaw Zay
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v6i3.34323
The learning process of Creativity and Entrepreneurship Product subjects in Vocational High Schools still uses printed books, resulting the students’ boredom in learning the materials. Apart from that, the learning method used is the lecture method which is certainly less effective in supporting students' understanding on the materials so that learning is more teacher-centered. Meanwhile, the demand for the Emancipated Curriculum is that learning must be student-centered. This study aimed to develop learning tools for PjBL-based teaching module on the Creativity and Entrepreneurship Product subjects. This research was a research and development using the ADDIE development model. There were 12 experts who validated this module from 3 aspects, including material, media and model, and language aspects, and 30 students as participants for pilot study. The results of this research showed that this module is valid and has positive effects in supporting the learning process for the Creativity and Entrepreneurship Product subjects. This study brings pedagogical implications for the effectiveness of Creativity and Entrepreneurship Product subjects and is a method that can be implemented by teachers in the subject learning.
Pengembangan E-modul Berbasis Project Based Learning Menggunakan Flipbook Pada Mata Pelajaran Pemeliharaan Sasis dan Pemindah Tenaga Kendaraan Ringan
Rahmi, Salsabila Tri;
Anreski, Vanny;
Purwanto, Wawan;
Wakhinuddin, Wakhinuddin;
Wulansari, Rizky Ema
PAKAR Pendidikan Vol 21 No 2 (2023): Published in Juli 2023
Publisher : Universitas Negeri Padang
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DOI: 10.24036/pakar.v21i2.315
Vocational secondary education institutions are able to anticipate and manage change by using various existing skills by utilising technology. Improving teaching media is one way to utilise technology. Learning media in the form of electronic modules must be developed in vocational high schools. The main problem that occurs, the demands of the K13 curriculum regulations require schools to use Project Based Learning with insufficient learning resources, insufficient learning resources and Students have difficulty in applying existing concepts to the tasks given, have poor problem solving skills, have stunted critical thinking skills of students. Overcoming these problems, the real task is to support people with skills to improve the existing learning process. The objectives obtained from this study based on the formulation of the problem: to produce a valid, practical and effective learning module. The 4D Research and Development model was chosen which consists of four phases, namely the defining, design, development and implementation phases. The results of the development research in the form of project-based learning e-modules on Maintenance of Chassis and Power Transfer of Light Vehicles are valid with the test results of each aspect of the first aspect of the material 0.81 second aspect of the grammar aspect 0.85 third aspect of the description of the fourth material self-instructional 1, practical with the test results of each aspect of the first aspect of the content 93% second aspect of use 94% third aspect 89% and effective with the results of the gain score test 0.7 used to improve student learning outcomes.
Teaching activities for supporting students’ 4cs skills development in vocational education
Jalinus, Nizwardi;
Sukardi, Sukardi;
Wulansari, Rizky Ema;
Heong, Yee Mei;
Kiong, Tee Tze
Journal of Engineering Researcher and Lecturer Vol. 2 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society
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DOI: 10.58712/jerel.v2i2.95
The soft skills competencies needed in the industrial revolution 4.0 era on the 21st century are critical thinking, creativity, communication and collaboration or known as 4Cs Skills. This study aims at revealing a teaching activity that can develop and improve the 4Cs skills of vocational education students. This research was a quantitative study using a survey method. The research instrument used a questionnaire of the lecturers' statements about teaching activities carried out by educators to improve or develop the 4Cs skills of vocational education students. The respondents in this study were 403 educators that consisting of 200 educators from Universitas Negeri Padang (Indonesia) and 203 educators from Universiti Tun Hussein on Malaysia (Malaysia). Based on the research findings, it was found that the teaching activity that was most often carried out or appeared with a high percentage in improving students' 4Cs skills was problem solving to improve critical thinking skills, debate to improve communication skills, peer partner learning to improve collaboration skills and finally mind mapping to improve creative skills. Based on the results of this study, lecturers in the implementation of learning need to condition learning activities that can develop students' 4Cs skills, so that the competencies possessed are in accordance with the needs of the developing industry in this 21st century.
Design, fabrication and measurement of metal-semiconductor field effect transistor based on zinc oxide material
Tun, Hla Myo;
Wulansari, Rizky Ema;
Pradhan, Devasis;
Naing, Zaw Min
Journal of Engineering Researcher and Lecturer Vol. 2 No. 3 (2023): Regular Issue
Publisher : Researcher and Lecturer Society
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DOI: 10.58712/jerel.v2i3.103
The paper mainly focuses on the design, fabrication and measurement on Zinc Oxide (ZnO)-based Metal-Semiconductor Field Effect Transistor. The research problem in this study is difficulty on observing the electronic properties of ZnO materials to fabricate the high performance transistor design with non-toxic semiconductor materials. Even though the wide band gap materials of Group III and V possess high performance properties for fabricating the power electronics devices, the harmful impacts could not be reduced. The research solution for the problem statement in this study is emphasized on the non-toxic materials of Group II and VI-based high performance power electronics devices fabrication. The experimental studies of the device fabrication were conducted by Pulse Laser Deposition (PLD) process in standard laboratory. The step-by-step procedures for MSFET device fabrication were discussed and the confirmation of developed device fabrication was completed. The approaches on all measurement were completed based on band diagram condition, quantum interference on metal-semiconductor materials, and current-voltage characteristics. The step by step measurement for fabricated device for the proposed structure could be confirmed by standard measurement techniques. The proposed design has been validated for the utilization of high performance applications. The physical properties and physical characteristics for measurement results were confirmed by the theoretical analyses. The numerical analyses have been completed with the help of MATLAB. All results have been proved by recent research works.
Rancang Bangun Circulating System Water Heater dengan Sumber Panas Solar Cell
Harpen, Romario Van;
Purwantono, Purwantono;
Syahri, Budi;
Wulansari, Rizky Ema
ARZUSIN Vol 3 No 5 (2023): ARZUSIN: Jurnal Manajemen dan Pendidikan Dasar
Publisher : Lembaga Yasin AlSys
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DOI: 10.58578/arzusin.v3i5.1774
The use of solar energy is very important to increase today because solar energy is renewable energy and also does not cause pollution, but solar collector equipment is still needed to convert solar energy into heat energy. This study aims to analyze the heat transfer in the flat plate solar collector which is used as a source of thermal energy in the water heating process for bathing. A solar collector is used to absorb solar thermal energy and then transfer it to a water pipe. The pipe material uses copper which has a very high conductivity value with an outer diameter of 5/8 '' (15.7 mm). The collector plate uses aluminum plates, because aluminum plates are quite high heat conductors. The dimensions of the box / collector frame are 150 cm long, 80 cm wide and 80 cm high. The collector frame is made of steel, with an angle of 15 ˚ of the tool. The results of the study in sunny weather conditions 46.8 c, then the results in the form of sunny cloudy weather produce an outflow water temperature of 44.3 c and finally the results data collection in the form of cloudy weather the results obtained are 38.3 c. Based on the experimental process, the collector temperature was taken using a thermocouple,heat the water to the initial temperature in a bucket of 28˚c and the temperature of the water out during the study to produce 40˚c.
The Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif pada Mata Pelajaran Pemeliharaan Sistem Kelistrikan di Sekolah Menengah Kejuruan
Nofiandri, Ernal;
Maksum, Hasan;
Purwanto, Wawan;
Wulansari, Rizky Ema;
Muhibbudin
The Indonesian Journal of Computer Science Vol. 12 No. 3 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia
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DOI: 10.33022/ijcs.v12i3.3247
Pada era revolusi 4.0 dengan sangat canggihnya perkembangan teknologi harus dapat dimanfaatkan untuk sebuah kemajuan yang terutama dalam bidang pendidikan. Dari kemudahan yang diberikan oleh perkembangan TIK pendidik harus mampu melihat peluang untuk dapat memanfaatkan Perkembangan TIK untuk memudahkan siswa dalam proses pembelajaran agar dapat meningkatkan keaktifan dan motivasi belajar siswa agar siswa lebih tertarik untuk belajar sehingga meningkatkan hasil belajar dan prestasi belajar siswa terutama pada Sekolah Menengah Kejuruan yang banyak pembelajaran produktif. Berdasarkan hasil observasi dan wawancara diketahui bahwa pembelajaran proses pembelajaran Pemeliharaan Sistem Kelistrikan Kendaraan Ringan bagi sebagian siswa sulit memahami pembelajaran, media pembelajaran yang monoton dan kurangnyas sumber belajar yang interaktif yang membuat rendahnya minat dan motivasi belajar menjadikan hasil belajar siswa rendah sehingga diperlukanya media pembelajaran interaktif yang menyenangkan yang membantu dalam proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis multimedia interaktif pada pembelajaran Pemeliharaan Sistem Kelistrikan yang layak dan memenuhi standar aspek validitas pada media dan materi. Metode penelitian yang digunakan adalah pengembangan (R&D) model 4-D, meliputi tahap Define, Design, Develop dan Disseminate, namun tahap pada penelitian ini tahapan Disseminate tidak dilakukan karena hanya melihat validitas dari media pembelajaran multimedia interaktif. Hasil penelitian menunjukkan kevalidan dalam validasi media pembelajaran dengan Validator 1 sebesar 92% dan Validator 2 sebesar 95% dengan rata-rata sebesar 94% kategori sangat valid. Pada validasi materi didapatkan hasil pada Validator 1 82 % dan Validator 2 95% dengan rata-rata 88% kategori sangat valid. Berdasarkan hasil total dari penilaian validitas media dan materi sebesar 91 % yang dimana termasuk dalam kategori Valid atau sangat layak digunakan oleh siswa dalam proses pembelajaran Pemeliharaan Sistem Kelistrikan Kendaraan Ringan.
Implementasi Media Pelajaran Augmented Reality untuk Meningkatkan Hasil Belajar pada Mata Pelajaran Mesin Bubut Kelas XI Teknik Pemesinan SMK Dhuafa Padang
Putra, Rimbun;
Wulansari, Rizky Ema;
Waskito, Waskito;
Primandari, Sri Rizki Putri
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia
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DOI: 10.31004/jptam.v9i1.25583
Penelitian ini bertujuan untuk menentukan seberapa efektif pembelajaran mesin bubut Augmented Reality yang menggunakan android terhadap hasil belajar siswa di SMK Dhuafa Padang yang diharapkan dapat menjadi solusi untuk mengatasi masalah pembelajaran dalam teknik pemesinan bubut dan hasil belajar siswa. Penelitian ini menggunakan Metode Kuantitatif Desain Eksperimental Quasai untuk memastikan apakah partisipan yang diteliti berbeda atau tidak. Hasil analisis rata-rata yang ditunjukkan dengan rata-rata nilai post-test kelas eksperimen sebesar 83,53 dan kelas kontrol sebesar 79,47 menunjukkan bahwa hasil belajar penerapan media Augmented Reality diperoleh sebanyak 15 siswa, menurut penelitian yang dilakukan pada hasil post-test hanya diperoleh hasil belajar dari 30 siswa yang mengikuti pembelajaran. Menurut temuan penelitian, penggunaan media augmented reality mempengaruhi seberapa baik siswa belajar.