Syahfitri, Juwina
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Pengembangan media petualangan cerdas berbasis permainan dengan model ADDIE Syahfitri, Juwina; Julida Panjaitan, Chery; Anggreni, Fenny
azkiya Vol 8 No 1 (2023): Al-Azkiya: Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v8i1.6288

Abstract

This research was conducted at MIS Al-Ashriyah, Langsa City regarding the development of game-based Intelligent Adventure media with the ADDIE model on the theme of ecosystems. The background is the lack of enthusiasm for student learning in class because the learning media used are less varied. The purpose of this study was to determine the development of Intelligent Adventure media with the ADDIE model, the feasibility of the media, teacher responses, and student responses to the media being developed. This type of research is Research and Development (R&D) with the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques in this study were questionnaires. The results of the study show that the feasibility of the media can be seen from the validation results of the three experts. Material expert validation got 86% “Very Eligible”. Phase I media validation got 77.5% "Suitable" and phase II media validation got 86.2% "Very Feasible". Stage I language validation got 78% "Decent" and stage II language validation got 100% "Very Feasible".
Pengembangan media petualangan cerdas berbasis permainan dengan model ADDIE Syahfitri, Juwina; Julida Panjaitan, Chery; Anggreni, Fenny
Al-Azkiya: Jurnal Pendidikan MI/SD Vol 8 No 1 (2023): Al-Azkiya: Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v8i1.6288

Abstract

This research was conducted at MIS Al-Ashriyah, Langsa City regarding the development of game-based Intelligent Adventure media with the ADDIE model on the theme of ecosystems. The background is the lack of enthusiasm for student learning in class because the learning media used are less varied. The purpose of this study was to determine the development of Intelligent Adventure media with the ADDIE model, the feasibility of the media, teacher responses, and student responses to the media being developed. This type of research is Research and Development (R&D) with the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques in this study were questionnaires. The results of the study show that the feasibility of the media can be seen from the validation results of the three experts. Material expert validation got 86% “Very Eligible”. Phase I media validation got 77.5% "Suitable" and phase II media validation got 86.2% "Very Feasible". Stage I language validation got 78% "Decent" and stage II language validation got 100% "Very Feasible".