Julida Panjaitan, Chery
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Pengembangan media petualangan cerdas berbasis permainan dengan model ADDIE Syahfitri, Juwina; Julida Panjaitan, Chery; Anggreni, Fenny
azkiya Vol 8 No 1 (2023): Al-Azkiya: Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v8i1.6288

Abstract

This research was conducted at MIS Al-Ashriyah, Langsa City regarding the development of game-based Intelligent Adventure media with the ADDIE model on the theme of ecosystems. The background is the lack of enthusiasm for student learning in class because the learning media used are less varied. The purpose of this study was to determine the development of Intelligent Adventure media with the ADDIE model, the feasibility of the media, teacher responses, and student responses to the media being developed. This type of research is Research and Development (R&D) with the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques in this study were questionnaires. The results of the study show that the feasibility of the media can be seen from the validation results of the three experts. Material expert validation got 86% “Very Eligible”. Phase I media validation got 77.5% "Suitable" and phase II media validation got 86.2% "Very Feasible". Stage I language validation got 78% "Decent" and stage II language validation got 100% "Very Feasible".
Counseling with Assertive Exercise to Stimulate Student's Self Confidence Delfriani, Lushi; Julida Panjaitan, Chery; Sari, Rita
At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan Vol 10 No 1 (2023): At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan
Publisher : the Faculty of Education and Teacher Training of the Institut Agama Islam Negeri (IAIN) Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/tarbawi.v10i1.5610

Abstract

Cases of bullying are no stranger to the world of education, bullying is to frighten or disturb weak people. Bullying behavior has a very bad impact on the victim, one example of the most severe impact that usually occurs on the victim is depression, lack of confidence, even to the point where someone dies. Therefore, this study aims to find out how the results of assertive training stimulate the victim's self-confidence. The data collection method uses observation, interviews and documentation. The data analysis method used is a qualitative method. The results of this study are assertive exercises to stimulate the victim's self-confidence by showing bullying videos that are the same as what he experienced. Next, place the victim in certain positions and then the researcher gives questions that aim to stimulate his self-confidence. Assertive exercises to stimulate the victim's self-confidence get good results. Victims who were previously afraid and insecure about their abilities, now show confidence and confidence in their abilities to deal with problems.
Pengembangan media petualangan cerdas berbasis permainan dengan model ADDIE Syahfitri, Juwina; Julida Panjaitan, Chery; Anggreni, Fenny
Al-Azkiya: Jurnal Pendidikan MI/SD Vol 8 No 1 (2023): Al-Azkiya: Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v8i1.6288

Abstract

This research was conducted at MIS Al-Ashriyah, Langsa City regarding the development of game-based Intelligent Adventure media with the ADDIE model on the theme of ecosystems. The background is the lack of enthusiasm for student learning in class because the learning media used are less varied. The purpose of this study was to determine the development of Intelligent Adventure media with the ADDIE model, the feasibility of the media, teacher responses, and student responses to the media being developed. This type of research is Research and Development (R&D) with the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques in this study were questionnaires. The results of the study show that the feasibility of the media can be seen from the validation results of the three experts. Material expert validation got 86% “Very Eligible”. Phase I media validation got 77.5% "Suitable" and phase II media validation got 86.2% "Very Feasible". Stage I language validation got 78% "Decent" and stage II language validation got 100% "Very Feasible".