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Penyuluhan kepada Masyarakat tentang Pemberantasan Sarang Nyamuk (PSN) di Desa Bak Buloh, Aceh Besar. Urip Pratama; Ambia Nurdin; Nurul Amna; Syahdi Diara; Dhiya Miranda; Rosi Amelia; Dini Akmalia
Natural: Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat. Vol. 2 No. 2 (2024): Mei : Natural: Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat
Publisher : Asosiasi Riset Ilmu Kesehatan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/natural.v2i2.455

Abstract

Cases of Dengue Hemorrhagic Fever (DHF) in Aceh Province are currently increasing, and Aceh Besar is one of the districts that has experienced a drastic increase in the last two years. There is a need for empowerment activities to increase community knowledge so that they can carry out prevention and improve their health status independently and sustainably. The aim of this community service activity is to provide understanding to the people of Bak Buloh Village, Kuta Baro District, Aceh Besar Regency, Aceh Province, about how to effectively eradicate mosquito nests as an effort to prevent dengue fever. The methods used are lecture, discussion and question and answer methods. The results of the counseling showed that there was a significant improvement in the majority of the people of Bak Buloh Village, after being given the Mosquito Nest Eradication (PSN) counseling. It is hoped that the relevant agencies, the Kuta Baro District Health Center, the Village and Cadres, can carry out more frequent outreach regarding the Eradication of Mosquito Nests (PSN) and the impacts it causes.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MOBILE LEARNING ADVENTURE MAZE CHASE PADA PEMBELAJARAN IPAS DI KELAS IV SD Rosi Amelia; Treny Hera; Kiki Aryaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28766

Abstract

Based on initial observations at SD Negeri 98 Palembang conducted by researchers, problems were found, namely Researchers obtained information that the science learning process uses teaching materials in the form of modules, printed books and pictures and uses lecture learning methods so that students experience boredom in learning activities. Therefore, the solution to this problem is that researchers want to develop learning media based on mobile learning adventure maze chase in science learning with the ADDIE model. This research method uses the research and development method with the limits of expert assessment and practicality research. Expert assessments are carried out on material experts and media experts, while practicality is with teachers and students. Data collection techniques use observation, questionnaires and documentation, while data analysis techniques use average scores. The results of the development stage are to produce learning media products based on mobile learning adventure maze chase in science learning in grade IV of elementary school. The results of the media expert assessment show that the learning media based on mobile learning adventure maze chase with an average score of 41.5. Thus, it can be concluded that learning media based on mobile learning adventure maze chase in science learning in grade IV of elementary school is included in the valid category. From the results of practitioners, namely teachers and students, an average score of 45.05 was obtained, it can be concluded that the practicality of learning media based on mobile learning adventure maze chase in science learningin grade IV of elementary school is included in the very feasible category