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Peran Permainan Petak Umpet Dalam Membentuk Kemandirian Anak Usia Dini Safitri, Nuralia; Yuliani; Ulfa, Maria; Herman; Rusmayadi
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 3 (2024): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i3.3622

Abstract

This research aims to find out the role of umpet play in increasing the responsibility and independence of early childhood. The type of research used is a library study, with data collection from various journals and the recording of relevant information. Data analysis uses three interactive analysis models, namely data reduction, data display, and conclusion overview. Data validation is done by triangulation. The results of the study showed that puzzle games can form early childhood independence, but need to be developed continuously according to the social, emotional, and physical conditions of each child. Overall, the study concluded that Puzzle games have a positive role in increasing responsibility and independence of early children, as long as they are developed properly in accordance with each child's development.
Pemanfaatan Cerita Bergambar Berbasis Digital Untuk Menstimulasi Kemampuan Bahasa Ekspresif Anak Usia 5-6 Tahun Safitri, Nuralia; Rusmayadi, Rusmayadi; Syamsuardi, Syamsuardi; Herlina, Herlina; Suardi, Suardi; Herman, Herman
Aulad: Journal on Early Childhood Vol. 8 No. 1 (2025): January-April 2025
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v8i1.1052

Abstract

Kemampuan bahasa ekspresif pada anak usia dini merupakan aspek penting, perkembangan ini perlu didukung dengan media interaktif dan menyenangkan seperti cerita bergambar berbasis digital. Penelitian ini bertujuan untuk mengembangkan media cerita bergambar berbasis digital guna meningkatkan kemampuan bahasa ekspresif anak usia 5-6 tahun. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang mencakup Analysis, Design, Development, Implementation, dan Evaluation. Instrumena yang digunakan adalah lembar validasi oleh ahli media dan ahli materi, analisis tingkat kebutuhan dan lembar angket respon guru, serta evaluasi media dilakukan dengan desain quasi-experimental pada kelompok eksperimen dan kontrol. Analisis data menggunakan skala likert pada intrumen dan analisis statik nonparametrik menggunakan uji wilcoxon pada evaluasi media.  Hasil kelayakan uji media menunjukkan valid dengan kategori "sangat valid" dan hasil evaluasi media up-value 0,001 sehingga terdapat peningkatan dalam bahasa ekspresif anak. Hal ini menunjukkan implikasi penggunaan cerita bergambar berbasis digital layak digunakan untuk meningkatkan bahasa ekspresif anak.
“Wordwall Open the Box” : Cara Inovatif Mengajar Anak Usia Dini Surya, Surya; Usman, Usman; Nurhidayah Ilyas, Sitti; Rahayu, Rahayu; Safitri, Nuralia
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i1.1876

Abstract

This research aims to evaluate the effectiveness and benefits of Wordwall's Open the Box method in early childhood education. The main contribution of this research is to prove how this innovative method can increase students' participation and understanding, stimulate the development of cognitive and motor skills, and utilize technology in effective education and personalized learning. The Open the Box method is an interactive learning concept that utilizes digital technology in the teaching and learning process. In this study, we used a qualitative research design by conducting in-depth interviews with teachers who have implemented this method in their teaching. The results show that Open the Box method can increase children's participation and enthusiasm in learning, help them understand concepts better, stimulate the development of cognitive and motor skills, and show how technology can be used effectively in early childhood education. In addition, Wordwall allows personalization of learning according to each child's needs and skill level. However, this study has some limitations, such as the limited number of respondents and only focusing on one teaching method. Therefore, further research is needed to verify and extend the findings of this study, as well as explore the potential of other methods and technologies in early childhood education.