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Peningkatan Motivasi Belajar Melalui Pendekatan Bermain pada Pembelajaran PJOK Kelas VI SDN Airlangga 1 Surabaya Muhammad Faisol; Dony Andrijanto; Luthfi Aidin
Jurnal Ilmiah Dan Karya Mahasiswa Vol. 2 No. 5 (2024): Oktober : JURNAL ILMIAH DAN KARYA MAHASISWA (JIKMA)
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jikma.v2i5.2494

Abstract

This study proves that the play approach is effective in increasing students' learning motivation in the subjects of Physical Education, Sports, and Health. The results of the study show that through play activities, students are more motivated to actively move and maintain body health. Through classroom action research conducted in two cycles, it was found that the play approach can be an effective solution to increase students' active participation in Physical Education, Sports, and Health learning. Data obtained from observation, documentation, and questionnaires showed a significant increase in learning motivation after the implementation of this approach. The results of this study conclude that the play approach has great potential to increase the interest and motivation of students in grade VI of Airlangga 1 State Elementary School Surabaya in the subjects of Physical Education, Sports, and Health. Therefore, this approach in learning activities is to create a fun and effective learning environment.
Penerapan Metode Bermain dan Media Pendukung untuk Meningkatkan Kemampuan Gerak Dasar Lompat dan Loncat pada Siswa Kelas III SD Negeri Airlangga 1/198 Surabaya Muhammad Naufal Marwan; Dony Andrijanto; Luthfi Aidin
Jurnal Ilmiah Dan Karya Mahasiswa Vol. 2 No. 5 (2024): Oktober : JURNAL ILMIAH DAN KARYA MAHASISWA (JIKMA)
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jikma.v2i5.2489

Abstract

This study aims to improve the basic motor skills of jumping and hopping among third-grade students at SD Negeri Airlangga 1/198 Surabaya through the implementation of play-based methods and supporting media. The research method used is Classroom Action Research (CAR), conducted in two cycles. Each cycle consists of the stages of planning, implementation, observation, and reflection. The subjects of this research are 30 third-grade students with varying abilities in basic locomotor skills, particularly in jumping and hopping. The results of the study indicate that the application of play-based methods and supporting media significantly improves students' basic motor skills in jumping and hopping. In the first cycle, there was a 20% improvement from the students' initial abilities, while in the second cycle, the improvement reached 35%. Moreover, the students were more enthusiastic and actively engaged in the learning activities. This demonstrates that an interactive play-based approach and the use of supporting media can enhance students' basic motor skills and create a more enjoyable and effective learning environment. Thus, this study recommends the implementation of play-based methods and supporting media as an effective teaching strategy to enhance basic motor skills in elementary school students, particularly in jumping and hopping lessons.
PENERAPAN MODEL PEMBELAJARAN MELALUI PENDEKATAN KOOPERATIF TEAMS GAMES TURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR PASSING DENGAN KAKI BAGIAN DALAM PADA PERMAINAN SEPAKBOLA KELAS VI DI SDN AIRLANGGA 1 SURABAYA Nanang Kurnia Sandy; Dony Andrijanto; Luthfi Aidin
Jurnal Intelek Insan Cendikia Vol. 1 No. 8 (2024): Oktober 2024
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar passing kaki bagian dalam dalam permainan sepak bola melalui model Teams Games Tournament (TGT). Metode yang digunakan adalah penelitian tindakan kelas, dengan subjek penelitian terdiri dari seluruh peserta didik di SDN Airlangga 1 Surabaya, berjumlah 30 orang. Proses penelitian ini meliputi empat tahap: 1. Perencanaan, 2. Pelaksanaan, 3. Pengamatan, dan 4. Refleksi. Pengumpulan data dilakukan melalui RPP, lembar observasi, dan dokumentasi. Analisis data menggunakan deskripsi persentase. Hasil penelitian menunjukkan bahwa pada siklus 1, rata-rata keterampilan passing kaki bagian dalam adalah 60, dengan 6 peserta didik atau 14% yang mendapatkan nilai di atas 75 (KKM). Sedangkan pada siklus 2, rata-rata keterampilan passing kaki bagian dalam meningkat menjadi 80%, dengan 24 peserta didik atau 77% yang memperoleh nilai di atas 75 (KKM). Dari hasil penelitian ini dapat disimpulkan bahwa penerapan model pembelajaran Teams Games Tournament (TGT) efektif dalam meningkatkan hasil belajar passing kaki bagian dalam pada peserta didik SDN Airlangga 1 Surabaya.