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Developing Macbox Media in Teaching English Grammar for Indonesian Students Shofiyuddin, Muh; Mansuro, Lukluan; Nichla Choirin Attalina, Syailin; Febrianti, Nissa
JALL (Journal of Applied Linguistics and Literacy) Vol 8, No 1 (2024)
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jall.v8i1.12983

Abstract

This research aims to develop a learning media namely, Macbox. This media is a kind of flashcard built with the appropriate concept of matching box. This research is a Research and Develoment (R&D) research with four steps, 1) Definition, 2) Design, 3) Development, 4) Dissemination. Interview, observation and test were used to obtain the data. The data results show that the macbox media was suitable for use by students. It can be seen from the validation from the material and media experts. Besides, in the media trial, the pretest results the average score in the control class is 48,02. Meanwhile in the experimental class the average value is 48,47. Then in the posttest score the average score in the control class is 62,76. Meanwhile in the experimental class the average value is 75,41. The data show that it increased students’ grammar mastery who taught using macbox media. Thus, it can be concluded that the development of macbox media is very feasible and effective to used in teaching grammar.
The Development of Matching Card Book in Improving Students’ Vocabulary Mastery Febrianti, Nissa; Shofiyuddin, Muh
Journal of Language Intelligence and Culture Vol. 7 No. 1 (2025): Journal of Language Intelligence and Culture
Publisher : Faculty of Tarbiyah and Teacher Training, IAIN Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jlic.v7i1.640

Abstract

Vocabulary is a crucial element in mastering English language; however, many students struggle to learn it due to ineffective learning methods and lack of interesting media. This study aims to create an engaging Matching Card Book as an interactive print-based learning resource aimed at improving vocabulary mastery among seventh-grade students. This research employs the Research and Development (R&D) method, utilizing the ADDIE model, which encompasses the stages of Analysis, Design, Development, Implementation, and Evaluation. This media has received validation from both material and media experts with the result of “very feasible” both in terms of content and design. To test the effectiveness of the media quasi-experimental design was employed that included a non-equivalent control group. The findings showed that the Matching Card Book significantly improved students’ vocabulary scores with the experimental group (average post-test 87.31) outperforming the control group (average post-test 75.31). The implication of this study suggests that interactive and visually engaging media can bridge the gap in vocabulary learning and serve as an effective alternative especially in educational environments that have limited technological resources. The Matching Card Book is proven to be an interesting, easy to use, and effective media in improving students' vocabulary mastery and promote more active student participation in English learning.
The Development of Matching Card Book in Improving Students’ Vocabulary Mastery Febrianti, Nissa; Shofiyuddin, Muh
Journal of Language Intelligence and Culture Vol. 7 No. 1 (2025): Journal of Language Intelligence and Culture
Publisher : Faculty of Tarbiyah and Teacher Training, IAIN Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jlic.v7i1.640

Abstract

Vocabulary is a crucial element in mastering English language; however, many students struggle to learn it due to ineffective learning methods and lack of interesting media. This study aims to create an engaging Matching Card Book as an interactive print-based learning resource aimed at improving vocabulary mastery among seventh-grade students. This research employs the Research and Development (R&D) method, utilizing the ADDIE model, which encompasses the stages of Analysis, Design, Development, Implementation, and Evaluation. This media has received validation from both material and media experts with the result of “very feasible” both in terms of content and design. To test the effectiveness of the media quasi-experimental design was employed that included a non-equivalent control group. The findings showed that the Matching Card Book significantly improved students’ vocabulary scores with the experimental group (average post-test 87.31) outperforming the control group (average post-test 75.31). The implication of this study suggests that interactive and visually engaging media can bridge the gap in vocabulary learning and serve as an effective alternative especially in educational environments that have limited technological resources. The Matching Card Book is proven to be an interesting, easy to use, and effective media in improving students' vocabulary mastery and promote more active student participation in English learning.