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Pengaruh Permainan Tebak Gambar Berbahasa Inggris Terhadap Peningkatan Pengetahuan Pada Siswa Kelas 1 SDN 1 Kawalimukti Rizki Aulia, Adinda; Azmar, Dwiva; Agustina, Lena; Nurhaliza, Nabila; Salsabilah, Nadwa; Nursamsi, Nursamsi; Firmansyah, Andan
Kolaborasi: Jurnal Pengabdian Masyarakat Vol 4 No 1 (2024): Kolaborasi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Inspirasi El Burhani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56359/kolaborasi.v4i1.328

Abstract

This study investigates the impact of English language guidance through picture guessing games on the development of early childhood, particularly among first-grade students at SDN 1 Kawalimukti. The research methodology employed a pre-experimental design with a one group pre-post test. Evaluation results demonstrate that the guidance activities proceeded as planned with full participation from 26 students. Proficiency in english, especially in vocabulary such as animal names, fruits, letters, and numbers, significantly improved after the guidance. With the support of picture guessing games as a learning medium, children exhibited remarkable progress in speaking and using the english language. In conclusion, this guidance not only enhanced the language skills of the children but also laid a strong foundation for subsequent English language education at an early age. Keywords: early childhood, english language, learning media, picture guessing games.
THE EFFECTIVENESS OF COOPERATIVE LEARNING MODEL TYPE TEAMS GAMES TOURNAMENT (TGT) ON LEARNING OUTCOMES ON THE MATERIAL OF RATIONALIZING THE DENOMINATOR OF ROOT FORM Nurhaliza, Nabila; Yestina, Ratna; Mulyani, Agis; ., Supratman
JME (Journal of Mathematics Education) Vol 8, No 1 (2023): JME
Publisher : Universitas Sembilanbelas November Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v8i1.1832

Abstract

Team Games Tournament (TGT) learning is well prepared with the right procedures, it will be better than conventional methods such as lectures that tend to be monotonous. This encourages researchers to conduct research with the title "The Effectiveness of the Team Games Tournament (TGT) Learning Model on Mathematics Learning Outcomes on the Material of Rationalizing Denominators of Root Forms". This study aims to analyze the effect of mathematics learning outcomes of class X IPA 1 MAN 1 Tasikmalaya City on the material of rationalizing the denominator of the root form presented with the Teams Games Tournament (TGT) learning model. The type of research used is quantitative with action research. Data collection techniques are done by observation and giving instruments in the form of pre-test and pot-test questions and minute papers. The sample was taken with purposive sampling technique so that 15 students were obtained as research subjects. Before conducting hypothesis testing, data requirements were first tested including: normality testing using SPSS 25 with the Shapiro Wilk Test and homogeneity testing using SPSS 25 with the Shapiro Wilk Test. Hypothesis testing using the t-test. The results of this study indicate that student learning outcomes in the material rationalize the denominator of the root form by using the Teams Games Tourbament (TGT) learning model there is a difference between the pre-test and post-test results.Â