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Performance Comparison of CART And KNN Algorithms for Analyzing Early Predictions of Mental Health Anggraeni, Eling Sekar; Fitriya Maharani, Lulu Amnah; Desi Riyanti; Aji, Ranggi Praharaningtyas; Pungkas Subarkah
Journal of Computer Networks, Architecture and High Performance Computing Vol. 6 No. 3 (2024): Articles Research Volume 6 Issue 3, July 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v6i3.4232

Abstract

Currently, mental health is an unresolved mental health problem both at the national and international levels. Mental health disorders are conditions where a person has difficulty in adjusting to the conditions around them. Mental Health is an important aspect of overall health. Efforts to maintain and improve it can help a person achieve better well-being in everyday life.  This research aims to conduct Early Prediction Analysis related to mental health problems experienced by students by measuring the accuracy level of the analysis. This research was conducted using the CART (Classification and Regression Trees) and KNN (K-Nearest Neighbor) algorithms with a set of Mental Health Datasets consisting of 11 attributes and 101 data.  The data is processed using the Weka Application and the accuracy results of each algorithm are obtained, amounting to 94.0594% for the CART Algorithm and 91.0891% for the KNN Algorithm. From this achievement, it can be concluded that the performance of the CART and KNN algorithms falls into the Excellent Classification category. Judging from the accuracy obtained, the CART algorithm has a higher accuracy value than the KNN algorithm, so the CART algorithm has a high performance for analyzing early prediction of mental health of students who do not take steps in seeking mental health support.
Analisis Sentimen Game Genshin Impact pada Play Store Menggunakan Naïve Bayes Clasifier Primandani Arsi; Pungkas Subarkah; Bagus Adhi Kusuma
Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer Vol. 3 No. 1 (2023): Maret: Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/juritek.v3i1.1962

Abstract

Online games are an entertainment medium that cannot be separated from some groups of people, especially during the co-19 pandemic. The existence of a policy of violence reduces the interaction of people in the world, including in Indonesia, resulting in an increase in online activity, especially playing games. Game is an interesting online gaming platform, where players can still interact socially boldly. Genshin Impact is a mobile game that provides other platforms such as PC, PlayStation and Nintendo Switch. Although some people like this game, others are not satisfied with the game play. Sentiment analysis is also very useful when game developers want to know what users think about the game experience. This research aims to build a model of the classification of reviews on the Genshin Impact game available on the Google Play platform, so that the resulting model can provide recommendations for developers for improvement. The results obtained are reviews on the Google Play Store tend to be positive with an accuracy score of 87%, precision of 67%, memory of 98%, and f1 score of 67%. Evaluation is done by comparing the model that has been obtained in this study with the previous model with the same algorithm.
Analisis Sentimen Media Sosial X Terhadap Kenaikkan PPN di Indonesia Menggunakan Algoritme Naïve Bayes dan Support Vector Machine (SVM) Ikhsan, Ali Nur; Pungkas Subarkah; Alifah Dafa Iftinani; Alif Nur Fadilah
Infotekmesin Vol 16 No 1 (2025): Infotekmesin: Januari 2025
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v16i1.2518

Abstract

One of the ways to increase state revenue is by raising the Value-Added Tax (VAT). However, implementing a VAT hike policy often elicits both positive and negative responses from the public. With the presence of social media, people can voice their opinions about government policies, including through social media platform X. This study aims to analyze public sentiment on social media X using the Naïve Bayes and Support Vector Machine (SVM) algorithms. The research compares the highest accuracy results before and after the balancing process. The dataset comprises 2,852 rows in CSV format. The findings indicate that the SVM algorithm achieves an accuracy of 98% before balancing and 97% after balancing, while Naïve Bayes achieves an accuracy of 97% before balancing and 90% after balancing. Overall, both algorithms demonstrate good and balanced performance.
Analisis Sentimen Media Sosial X Terhadap Kenaikkan PPN di Indonesia Menggunakan Algoritme Naïve Bayes dan Support Vector Machine (SVM) Ikhsan, Ali Nur; Pungkas Subarkah; Alifah Dafa Iftinani; Alif Nur Fadilah
Infotekmesin Vol 16 No 1 (2025): Infotekmesin: Januari 2025
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v16i1.2518

Abstract

One of the ways to increase state revenue is by raising the Value-Added Tax (VAT). However, implementing a VAT hike policy often elicits both positive and negative responses from the public. With the presence of social media, people can voice their opinions about government policies, including through social media platform X. This study aims to analyze public sentiment on social media X using the Naïve Bayes and Support Vector Machine (SVM) algorithms. The research compares the highest accuracy results before and after the balancing process. The dataset comprises 2,852 rows in CSV format. The findings indicate that the SVM algorithm achieves an accuracy of 98% before balancing and 97% after balancing, while Naïve Bayes achieves an accuracy of 97% before balancing and 90% after balancing. Overall, both algorithms demonstrate good and balanced performance.
Performance Comparison of CART And KNN Algorithms for Analyzing Early Predictions of Mental Health Anggraeni, Eling Sekar; Fitriya Maharani, Lulu Amnah; Desi Riyanti; Aji, Ranggi Praharaningtyas; Pungkas Subarkah
Journal of Computer Networks, Architecture and High Performance Computing Vol. 6 No. 3 (2024): Articles Research Volume 6 Issue 3, July 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v6i3.4232

Abstract

Currently, mental health is an unresolved mental health problem both at the national and international levels. Mental health disorders are conditions where a person has difficulty in adjusting to the conditions around them. Mental Health is an important aspect of overall health. Efforts to maintain and improve it can help a person achieve better well-being in everyday life.  This research aims to conduct Early Prediction Analysis related to mental health problems experienced by students by measuring the accuracy level of the analysis. This research was conducted using the CART (Classification and Regression Trees) and KNN (K-Nearest Neighbor) algorithms with a set of Mental Health Datasets consisting of 11 attributes and 101 data.  The data is processed using the Weka Application and the accuracy results of each algorithm are obtained, amounting to 94.0594% for the CART Algorithm and 91.0891% for the KNN Algorithm. From this achievement, it can be concluded that the performance of the CART and KNN algorithms falls into the Excellent Classification category. Judging from the accuracy obtained, the CART algorithm has a higher accuracy value than the KNN algorithm, so the CART algorithm has a high performance for analyzing early prediction of mental health of students who do not take steps in seeking mental health support.