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Efektivitas Metode Storytelling (Bercerita) Terhadap Ketremapilan Berbicara Siswa Auwlya, Fhadila; Nisa, Khairun; Fauzi, Asri
Journal of Classroom Action Research Vol. 6 No. 3 (2024): Agustus 2024
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v6i3.8841

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas metode pembelajaran storytelling (bercerita) terhadap keterampilan berbicara siswa kelas II SDN 28 Cakranegara. Jenis penelitian yang digunakan adalah quasi eksperimen dengan desain nonequivalent control group design. Populasi penelitian ini adalah seluruh siswa kelas II SDN 28 Cakranegara yang berjumlah 60 siswa. Teknik pengambilan sampel menggunakan teknik sampling jenuh yaitu seluruh jumlah populasi dijadikan sampel.  Pengumpulan data dilakukan menggunakan` lembar observasi dan unjuk kerja berupa tes lisan. Lembar observasi digunakan untuk mengumpulkan data keterlaksanaan metode pembelajaran storytelling (bercerita)  sedangkan tes unjuk kerja digunakan untuk mengumpulkan data keterampilan berbicara. Data hasil tes keterampilan berbicara dikumpulkan dan dianalisis menggunakan statistik deskriptif yaitu uji prasyarat berupa uji normalitas dan uji homogenitas dan statistik inferensial (uji-t). Pengujian hipotesis diperoleh nilai pengujian two sides sebesar 0,000 lebih kecil dari 0,05. Hasil ini menunjukkan Ha diterima dan Ho ditolak. Berdasarkan hasil analisis data yang juga diperoleh t-hitung = 5,807 dan t-tabel= 1,67155 sehingga t-hitung > t-tabel. Selain itu dari uji effect size diperoleh hasil sebesar 1,50 yang menunjukkan interpretasi effect size tergolong sangat besar. Hasil obeservasi keterlaksanaan pembelajaran pada pertemuan ke-1 sebesar 89,47% dan pada pertemuan ke-2 sebesar 94,73% dan pada pertemuan ke-3 sebesar 100% yang berarti keterlaksanaan pembelajaran sudah dilakukan sangat baik. Hal ini berarti metode storytelling (bercerita) memiliki tingkat efektif yang sangat besar terhadap keterampilan berbicara siswa kelas II SDN 28 Cakranegara.
Literature Study: Happiness Learning in Class Using Media of Game-Based Learning Auwlya, Fhadila
MANDALIKA : Journal of Social Science Vol. 3 No. 1 (2025): February
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/mandalika.v3i1.178

Abstract

Traditional games are owned by a group of people, in which the game adheres to the norms and customs of the community which are passed down from their ancestors to the next generation. This study aims to describe the role of traditional games as interactive learning media to instill character education in elementary school students. Character education in traditional games contains values ​​of honesty, enthusiasm, courtesy, responsibility, cooperation, discipline, hard work, helping, never giving up, and so on. The methods used in this research are literature study, searching, analyzing, and drawing conclusions. The results obtained in this study indicate that traditional games can instill character education such as religion, honesty, enthusiasm, courtesy, responsibility, cooperation, discipline, sportsmanship, hard work, help, never giving up, and many more. Therefore, it is important to re-instill traditional games for children as learning media that can build good character in children. The Indonesian Child Protection Commission noted that 34% of children experienced legal cases and one of the cases was caused by bullying due to a lack of tolerance between individuals or social sensitivity from the very beginning. Therefore, teachers prepare themselves through learning that provides a safe and comfortable environment for students, especially students according to their growth and development. Learning that can increase student comfort is fun learning with a learning process using games or game media. Through a safe and comfortable learning process combined with games, students can gain optimal knowledge in both cognitive aspects such as reading, writing, and communicating