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Analisis Pembelajaran Berbasis Digital pada Mahasiswa Universitas Muria Kudus Suryanto, Halim; Setiyawati, Heny Septyan; Yulia putri, Rizqi Dian; Fajrie, Nur
Pustaka : Jurnal Ilmu-Ilmu Budaya Vol 24 No 2 (2024)
Publisher : Udayana University Press bekerjasama dengan Fakultas Ilmu Budaya Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/PJIIB.2024.v24.i02.p06

Abstract

Technology-based learning plays an important role in supporting the implementation of learning, with the existence of technology it can help human work as well as a source of information and knowledge. The purpose of this study was to determine the role of digital technology as a support for learning in Muria Kudus University students. In this study using a qualitative descriptive method with a phenomenological approach. This study used a sample of students at Muria Kudus University. The informants of this study were 4 students who were actively pursuing their education at Muria Kudus University. The results of interviews and observations that have been collected are then analyzed. The results of this study indicate that digital technology really helps students in learning at Muria Kudus University.
THE IMPACT OF FREE FIRE ONLINE GAMES ON THE LEARNING MOTIVATION OF STUDENTS IN GRADE V SD 3 UNDAAN LOR Suryanto, Halim; Kironoratri, Lintang; Riswari, Lovika Ardana
KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE Vol 7 No 2 (2025): Klasikal: Journal of Education, Language Teaching and Science
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52208/klasikal.v7i2.1435

Abstract

The Free Fire online game, which is very popular with students lately, has become a controversial thing in the realm of education. Because online games are considered to have a significant impact, both positive and negative. This is shown by data in the field found at SD 3 Undaan Lor, there are 4 grade V students who like to play Free Fire online games, from the activities of playing Free Fire online games that are carried out affect their learning motivation. The purpose of this study is to analyze the impact of Free Fire online games on students' learning motivation. This type of research is qualitative with a case study method. This research will be carried out at SD 3 Undaan Lor with the research subjects, namely 4 grade V students and grade V homeroom teachers. The results of the study found that students who play Free Fire online games have an impact on their learning motivation, the positive impact is to increase student learning motivation, increase students' concentration and focus in learning, interest in learning English and IPAS, and make new friends. Negative impacts cause decreased learning motivation, lazy learning, lack of focus, learning time imbalance, economic and student health disorders. Based on the results of the study, it can be concluded that the impact caused by playing Free Fire online games is in the form of positive and negative impacts. It is expected for students to understand and be able to sort out the impact caused by playing online games on learning motivation. The Free Fire online game, which is very popular with students lately, has become a controversial thing in the realm of education. Because online games are considered to have a significant impact, both positive and negative. This is shown by data in the field found at SD 3 Undaan Lor, there are 4 grade V students who like to play Free Fire online games, from the activities of playing Free Fire online games that are carried out affect their learning motivation. The purpose of this study is to analyze the impact of Free Fire online games on students' learning motivation. This type of research is qualitative with a case study method. This research will be carried out at SD 3 Undaan Lor with the research subjects, namely 4 grade V students and grade V homeroom teachers. The results of the study found that students who play Free Fire online games have an impact on their learning motivation, the positive impact is to increase student learning motivation, increase students' concentration and focus in learning, interest in learning English and IPAS, and make new friends. Negative impacts cause decreased learning motivation, lazy learning, lack of focus, learning time imbalance, economic and student health disorders. Based on the results of the study, it can be concluded that the impact caused by playing Free Fire online games is in the form of positive and negative impacts. It is expected for students to understand and be able to sort out the impact caused by playing online games on learning motivation.
Analisis Kemampuan Penalaran Matematis Pada Materi Operasi Hitung Campuran Sebagai Implementasi Dalam Kehidupan Sehari-Hari Siswa Kelas VI Sekolah Dasar Di Desa Larikrejo Riswari, Lovika Ardana; Sari, Aulia Candra; Suryanto, Halim
Jurnal Tarbiyah dan Ilmu Keguruan Borneo Vol 4 No 2 (2023): Jurnal Tarbiyah dan Ilmu Keguruan Borneo, 4(2), Juni 2023
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan UIN Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/jtikborneo.v4i3.6761

Abstract

Mathematics and mathematical reasoning cannot be separated, mathematical reasoning is an ability that students must have in the process of solving mathematical problems both in learning and in everyday life. The purpose of this study was to find out and analyze students' mathematical reasoning abilities using mixed arithmetic operations in everyday life. The method used in this study is based on descriptive qualitative, by giving questions to students of grade VI which are then answered by students. From the questions that have been done by 5 grade VI students, the results obtained with the creteria (very good) are obtained by 1 student, (good) are obtained by 2 students, (sufficient) are obtained by 1 student, and (less) are by 1 student. The results of the study showed that the mathematical reasoning abilities in class VI in Larikrejo Village developed quite well.