Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengembangan Aplikasi Biologi Sel Augmented Reality (BIOSAR) Berbasis Android Sebagai Media Pembelajaran Kelas XI SMA/MA: (Development of Android-Based Augmented Reality Cell Biology Application as Learning Media for Grade XI SMA/MA) Khanan, Abdul; Wardhani , Irma Yuniar
BIODIK Vol. 10 No. 3 (2024): September 2024 (on progress)
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v10i3.34384

Abstract

This study aims to (1) Determine the development of an Android-based Augmented Reality Cell Biology application as a learning medium, (2) Determine the feasibility of an Android-based Augmented Reality Cell Biology application as a learning medium. The method used is research and development (R&D) with a 4-D model adapted into 3-D (Define, Design, Develop). Data were collected through questionnaires, interviews, and documentation, with a saturated sampling technique. The subjects of the study were 31 students of class XI IPA MA YPKM Raden Fatah. The validation results showed a score of 92.36% from material experts and 95.31% from media experts, both in the "Very Valid" category. The practicality of the application was assessed by teachers and students with a percentage of 79.17% and 87.61%, categorized as "Very Practical". Thus, the Android-based BIOSAR application is feasible to use and implement in learning cell biology material for class XI SMA/MA. Abstrak. Penelitian ini bertujuan untuk (1) Mengetahui pengembangan aplikasi Biologi Sel Augmented Reality (BIOSAR) berbasis android sebagai media pembelajaran, (2) Mengetahu kelayakan aplikasi Biologi Sel Augmented Reality (BIOSAR) berbasis android sebagai media pembelajaran. Metode yang digunakan adalah penelitian dan pengembangan (R&D) dengan model 4-D yang diadaptasi menjadi 3-D (Define, Design, Develop). Data dikumpulkan melalui angket, wawancara, dan dokumentasi, dengan teknik sampling jenuh. Subjek penelitian adalah 31 siswa kelas XI IPA MA YPKM Raden Fatah. Hasil validasi menunjukkan skor 92,36% dari ahli materi dan 95,31% dari ahli media, keduanya dalam kategori "Sangat Valid". Kepraktisan aplikasi dinilai oleh guru dan siswa dengan persentase 79,17% dan 87,61%, dikategorikan "Sangat Praktis". Dengan demikian, aplikasi BIOSAR berbasis android layak digunakan dan diimplementasikan dalam pembelajaran biologi materi sel untuk kelas XI SMA/MA.
The Influence of Digital Technology on Children's Behavior in Cirebon Regency: A Study from the Perspective of Criminology Law for Preventing Deviant Behavior Rofii, Apip; Khanan, Abdul; Ramadhan, Axelceri
Jurnal Legisci Vol 2 No 4 (2025): Vol 2 No 4 February 2025
Publisher : Ann Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62885/legisci.v2i4.621

Abstract

Background. The development of digital technology in recent years has had a significant impact on children's behavior, including in Cirebon Regency. Although digital technology offers various benefits, such as easy access to information and entertainment, its negative impacts, especially on children's behavior, are increasingly felt. Cases of child exploitation through social media, the increase in violence involving teenagers, and the influence of violent content on digital platforms have become major concerns. Aim. This research aims to examine the influence of digital technology on children's behavior in Cirebon Regency between 2020 and 2025. Methods. The research method used is a mixed methods approach, which combines qualitative and quantitative approaches. Data were obtained through interviews with the police, the Education Office, the Regional Indonesian Child Protection Commission (KPAID), as well as parents and affected children. In addition, a questionnaire survey was conducted to obtain data on the patterns of technology use by children and teenagers. Result. The research results show that the lack of parental supervision, low digital literacy, and exposure to violent and exploitative content in cyberspace are the main factors causing deviant behavior in children. Conclusion. This research recommends the creation of regulations governing the use of digital technology by children, including restrictions on the duration of mobile phone use and monitoring of accessible content. Implication. Efforts to improve digital literacy and cooperation between the government, society, and families have also been identified as important steps in preventing the negative impact of digital technology on children's behavior.