Indri Astuti, Retno
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PENERAPAN PROGRAM MARKET DAY UNTUK MENINGKATKAN KREATIVITAS DAN JIWA KEWIRAUSAHAAN SISWA DI SDN UJUNGRUSI 04 Indri Astuti, Retno; Indah Fujiyati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.15561

Abstract

ABSTRACT This study aims to understand the Market Day program's role in enhancing creativity and entrepreneurial spirit among students at SD Negeri Ujungrusi 04 in Tegal Regency. This research utilizes a descriptive qualitative method. For data collection, the researcher used observation, documentation, and in-depth interviews with subjects designated as informants in this study. The results of the research conducted by the researcher indicate that (1) The Market Day program at SD Negeri Ujungrusi 04 is an entrepreneurial skills education program patterned on buying and selling activities conducted at the school. The primary target is students, with the main goal of enhancing their creativity and entrepreneurial spirit. The stages of implementing Market Day include planning, production, buying and selling, and evaluation. (2) The entrepreneurial spirit among the students at SD Negeri Ujungrusi 04 is observed to be very good and positive. The entrepreneurial traits that have developed in the students include discipline, independence, responsibility, communication, creativity, innovation, risk-taking, and good teamwork. (3) In practice, the Market Day at SD Negeri Ujungrusi 04 takes the form of a buying and selling activity conducted in the school yard, involving the entire school community, including students (production and distribution), teachers (consumers), school staff (consumers), and also external parties such as parents visiting the school who act as consumers. Keywords: Market Day, Creativity, Entrepreneurial Spirit
EFEKTIVITAS PEMBELAJARAN MATEMATIKA MELALUI VIDEO INTERAKTIF BERBANTUAN QUIZIZZ UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS DAN HASIL BELAJAR SISWA SEKOLAH DASAR Indri Astuti, Retno; Sunarso, Ali; Isdaryanti, Barokah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20056

Abstract

This study aimed to determine the effectiveness of using interactive videos assisted by quizizz in the learning process to improve mathematical problem-solving skills and student learning outcomes. The research design used in this study was True Experimental Design. This research was conducted at SD Negeri Ujungrusi 04 Tegal Regency with a population of fourth-grade students totaling 33 students as the experimental class and SD Negeri Harjosari Lor 01 totaling 30 students as the control class. The calculation results for the improvement of problem-solving obtained t-count 5.39 < t-table 1.64. Then the results of Z-count to measure the completeness of learning outcomes obtained Z-count of the experimental class is 2.241225> Z table 1.64. Calculation of student learning outcomes obtained from the results of the T-Test sig. (2-tailed) 0.000 <0.05, Ho is rejected. This means that the average value of the mathematical problem-solving ability of the experimental class is better than the control class. The N-gain calculation for the experimental class is 30.2430 or 0.302 including in the medium category. So it can be concluded that using interactive videos assisted by quizizz in learning mathematics can improve students' problem-solving skills and learning outcomes.