Novitasari, Elma Diana
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THE USE OF FLASHCARD MEDIA TO IMPROVE ENGLISH VOCABULARY IN CLASS VII A STUDENTS OF MTsN 2 MALANG Novitasari, Elma Diana; Ahmadi, Ahmadi
English Edu: Journal of English Teaching and Learning Vol 2 No 1 (2023): English Edu: Journal of English Teaching and Learning
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jetl.v2i1.2411

Abstract

This study aims to apply flashcard learning media in an effort to increase English vocabulary in class VII A MTsn 2 Malang. The method that the author uses is classroom action research, by observing the use of media in the classroom. The results of the study, flashcard learning media are cards with interesting words or pictures that become a teacher's tool for children to play and learn, especially in improving vocabulary understanding. The results of the schools taught by the researchers were very good, and there was an increase from the first cycle to the second cycle. The average value in the first cycle was 82, with learning completeness about 76% while in the second cycle it increased with an average value of 86 , with learning completeness around 86%, the results of the study show that the implementation of learning using flashcard media can improve student learning outcomes in English subjects in class VII MTsN 2 Malang
The Effectiveness of Duolingo Application in Vocabulary Mastery for English for Young Learners in MIN 1 Malang Novitasari, Elma Diana; Putera, Alam Aji
English Edu: Journal of English Teaching and Learning Vol 3 No 1 (2024): English Edu: Journal of English Teaching and Learning
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jetl.v3i1.7021

Abstract

English has been used as the mother tongue in several countries. Learning English for young learners is especially necessary because we will understand the meaning of English sentences by learning vocabulary. English is also a complex language to learn, therefore the teacher must think of something that can change students' views on learning English. In learning EYL, the teacher must consider engaging learning that keeps students from getting bored, such as learning English vocabulary using media. One example of an application or technology-based learning media is the Duolingo application. Duolingo is a learning medium in the form of a practical application for learning vocabulary. It is an application that can attract students' interest in learning. This study aims at determining how suitable the Duolingo application is for young English learners. This study used Quasi Experimental quantitative research with 22 students in class 5G as the experimental class and 22 students in class 5H as the control class subjects. Researcher choose this Quasi-Experimental because she want to know the difference before and after. Students were given treatment three times using the Duolingo application and provided a pre-test before treatment and a post-test after treatment. The results showed significant differences between the pre-test and post-test of each class. The test results were tested by T-Test: Two-sample assuming equal variances, done with Microsoft Excel. The results of the statistical test showed that the t-value was 0.394, which could be concluded to be less than the t-table, which was 2.080. These results indicate that the Duolingo application is practical for students' vocabulary mastery.
Utilizing Board Game as Media to Enhance Third Grade Students’ Understanding in Preposition of Place in an Elementary School in Malang Novitasari, Elma Diana; Yuniar, Rendhi Fatrisna
Abjadia : International Journal of Education Vol 10, No 4 (2025): Abjadia
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/abj.v10i4.35201

Abstract

This study investigates the effectiveness of board games as a learning medium to improve third-grade students' understanding of English prepositions of place. English, as an international language, plays a crucial role in global communication. Grammar instruction is introduced as early as elementary school; however, many students struggle with distinguishing grammatical components, particularly in prepositions of place. Traditional teaching methods often fail to support students in differentiating these concepts effectively. To address this issue, this study examines the use of board games as a learning medium to enhance students' understanding of grammar. Board games provide an interactive and engaging approach by incorporating game elements into the learning process. Using a one-group pretest – posttest classroom action research design with 27 participants at a public elementary school in Malang. The findings reveal a significant improvement in students' grammar mastery, as indicated by an increase in the average score from 70.2 (pre-test) to 87.1 (post-test) in the first cycle. Observations further demonstrate that board games enhance student engagement, foster a more enjoyable learning environment, and improve comprehension. These results suggest that incorporating board games into grammar instruction can be an effective strategy for young learners.