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The Effectiveness of Using “New Big City Adventure Game” in Enhancing Students’ Vocabulary Mastery in Vocational High School Level Radita, Cindy; Yuniar, Rendhi Fatrisna
English Edu: Journal of English Teaching and Learning Vol 1 No 2 (2022): English Edu: Journal of English Teaching and Learning
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

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Abstract

The objective of this research is to investigate whether “New Big City Adventure Game” can increase the students’ vocabulary mastery or not. The data were gathered using two kinds of instruments; those are (1) vocabulary tests, (2) questionnaires. The vocabulary tests were pre and post-tests, while the questionnaires were distributed to the students’ of the experimental group and the teacher. The study's findings revealed that “New Big City Adventure Game” successfully enhanced the students’ vocabulary mastery. Besides, it could trigger the students’ motivation to learn English. The result was proven by the gain of the experimental group’s performance after being given treatment by the researcher. In addition, the results of the students and teacher’s questionnaires showed positive responses towards the treatment given.
THE EFFECTIVENES OF OUTING CLASS BASED CONTEXTUAL LEARNING ON UNDERSTANDING ENGLISH VOCABULARY IN JUNIOR HIGH SCHOOL LEVEL Yuniar, Rendhi Fatrisna; Rozikin, Muhammad
English Edu: Journal of English Teaching and Learning Vol 3 No 2 (2024): Innovative strategies and instructional media for English language teaching.
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jetl.v3i2.12302

Abstract

The lexicon is a fundamental aspect that educators must focus on, as it encompasses all the words understood and used by an individual. The importance of an effective vocabulary program, which includes extensive reading, specific word instruction, independent word learning strategies, and word-play activities. Recent educational innovations, such as Outing Class Based Contextual Learning, aim to enhance students' vocabulary skills by incorporating real-life experiences into the learning process. Nawas (2018) highlights the benefits of the Contextual Teaching and Learning (CTL) approach in empowering students, fostering an interactive learning environment, and promoting collaboration. The primary focus of this study is to explore the implementation of class-based contextual learning strategies in order to enhance the comprehension of English vocabulary among junior high school students. The selection of this particular group is based on their active cognitive development, as outlined by Bujuri (2018). Employing a quantitative approach with a quasi-experimental design, the research involved two experimental groups: one receiving the treatment and the other serving as a comparison. The findings revealed significant improvements in the experimental group, with an average post-test score of 79,39, compared to the control group's score of 72.58. This disparity underscores the effectiveness of class-based contextual learning methods in enhancing the understanding of English vocabulary. From a practical standpoint, the aim of this research is to offer alternative teaching approaches to educators, enabling students to learn beyond the confines of the traditional classroom. This method proves highly effective in the current era, as it introduces a new learning environment, particularly in fostering enthusiasm for English vocabulary acquisition. Outing class-based learning offers the advantage of strengthening the relationship between subject matter and real-world contexts, thereby providing a more meaningful learning experience for students.
Capacity Building Remaja Masjid di Wilayah Kelurahan Sawojajar Kecamatan Kedungkandang Kota Malang Yuniar, Rendhi Fatrisna; rosi, rois imron; Setyaningrum, Ikha Sulis
JRCE (Journal of Research on Community Engagement) Vol 6, No 2 (2025): Journal of Research on Community Engagement
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jrce.v6i2.29290

Abstract

The Capacity Building program for Youth Mosques held on September 22, 2024, at Masjid Miftahul Jannah, Sawojajar, represented an initiative by UIN Maulana Malik Ibrahim Malang to prepare youth as competent mosque leaders. This program was motivated by concerns from mosque administrators regarding the lack of youth ready to lead congregational prayers and master the procedures for becoming an imam, particularly in the Sawojajar area. The event focusing on enhancing Quranic reading skills and understanding the principles of Imamah (the role of an imam). Ustadz Choirul Amin, a student of Pesantren Ilmu Al-Quran, provided intensive training in Quranic recitation, while Ustadz Muallif, M.Ag., taught Fiqh Imamah as a lecturer at Ma'had Aly UIN Malang. This initiative engaged youth from various mosques and prayer rooms in Sawojajar, collaborating with local youth organizations such as Karang Taruna. The primary goal was to prepare youth to become imams who are proficient in Quranic reading and capable of leading prayers according to Islamic teachings. The program received positive feedback from Ir. Sunaryo, the head of the mosque's management, who noted its role in addressing the need for generational renewal among mosque administrators, historically dominated by older generations.
Utilizing Board Game as Media to Enhance Third Grade Students’ Understanding in Preposition of Place in an Elementary School in Malang Novitasari, Elma Diana; Yuniar, Rendhi Fatrisna
Abjadia : International Journal of Education Vol 10, No 4 (2025): Abjadia
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/abj.v10i4.35201

Abstract

This study investigates the effectiveness of board games as a learning medium to improve third-grade students' understanding of English prepositions of place. English, as an international language, plays a crucial role in global communication. Grammar instruction is introduced as early as elementary school; however, many students struggle with distinguishing grammatical components, particularly in prepositions of place. Traditional teaching methods often fail to support students in differentiating these concepts effectively. To address this issue, this study examines the use of board games as a learning medium to enhance students' understanding of grammar. Board games provide an interactive and engaging approach by incorporating game elements into the learning process. Using a one-group pretest – posttest classroom action research design with 27 participants at a public elementary school in Malang. The findings reveal a significant improvement in students' grammar mastery, as indicated by an increase in the average score from 70.2 (pre-test) to 87.1 (post-test) in the first cycle. Observations further demonstrate that board games enhance student engagement, foster a more enjoyable learning environment, and improve comprehension. These results suggest that incorporating board games into grammar instruction can be an effective strategy for young learners.
The Effect of Using Wattpad on Process-Genre Approach towards Writing Achievement in Tertiary Level Yuniar, Rendhi Fatrisna; Widiati, Utami; Astuti, Utari Praba
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 7
Publisher : citeus

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Abstract

This paper presents the integration between the use of technology and conventional learning and teaching process. Taking advantage of technology in classroom like the use of Wattpad by integrating with process-genre approach helps students to make the classroom activities become more efficient. This objective of this paper is to show the effect of using Wattpad in teaching and learning process by integrating with process-genre approach towards students’ writing achievement. The treatment starts from pre-test, and end with post-test. The result in this study shows after the students teach by using Wattpad gain better writing achievement than before using it.