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Pengaruh Model Pembelajaran Problem Based Learning Terhadap Hasil Belajar Siswa SMAN 11 Maros Wahidatul Munandar; Andi Gunawan Azis; Nur Alamsyah; Anin Asnidar
MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat Vol. 1 No. 6 (2023): Desember : MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/mengabdi.v1i6.319

Abstract

Student learning outcomes are the output of the teaching and learning process. One of the problems in learning at school is the low student learning outcomes. This can be known from the initial data on the value of the diagnostic analysis results. Many factors influence learning outcomes, one of which is the learning model. The Problem Based Learning Model is an innovative learning model that requires students to be active and motivate students so that they can support and help each other in mastering the subject matter being studied. Research procedures include the observation stage, preparation stage, implementation stage and evaluation stage. The population and sample in this research were 28 students of class XI MIPA 1 SMAN 11 MAROS. The sampling technique in this research used a saturated sampling technique.
Desain Pembelajaran dengan Tujuan untuk Meningkatkan Kreativitas Siswa dengan Inovatif dan Aktif Wahidatul Munandar; Muhiddin Palennari
Mutiara : Jurnal Penelitian dan Karya Ilmiah Vol. 3 No. 1 (2025): Mutiara : Jurnal Penelitian dan Karya Ilmiah
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/mutiara.v3i1.1965

Abstract

Education is one of the rights owned by all Indonesian people, especially in the formation of intellectual skills of students, including in increasing creativity. The purpose of this writing is to provide analytical results related to learning design with aim of increasing student creativity with innovation and creativity. The writing method used in writing this journal is using qualitative type. The conclusion drawn through the explanation above is that increasing student creativity can be influenced by the use of learning designs designed by teachers. There are various designs used in the field of learning including ADDIE design, problem-based learning design, STEAM, and ILAB. The use of this learning design must of course be adjusted to the characteristics material and students. Learning design is a plan that is used as reference in implementation teaching and learning activities which include assessment, techniques, media, learning materials, and learning objectives.