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PENGEMBANGAN MEDIA ANIMASI INTERAKTIF DENGAN PEMOGRAMAN SCRATCH UNTUK MENGENALKAN KETERAMPILAN BERPIKIR KOMPUTASIONAL Satria, Erwinsyah; Syaefudin Sa’ud, Udin; Sopandi, Wahyu; Tursinawati, Tursinawati; Hayati Rahayu, Ai; Anggraeni, Poppy
Cerdas Proklamator Vol 10 No 2 (2022): JURNAL CERDAS PROKLAMATOR
Publisher : Study program PGSD FKIP Universitas Bung Hatta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37301/cerdas.v10i2.169

Abstract

Banyak macam media pembelajaran yang dibuat oleh calon guru SD selama masa pandemic CoViD-19, mulai dari yang menggunakan teks, gambar diam atau bergerak, suara, video, dan yang dibuat dengan menggunakan powerpoint berupa presentasi sederhana tanpa mengunakan bahasa pemograman. Disini peneliti bertujuan menawarkan pengembangan media animasi interaktif dengan menggunakan pemograman blok dengan aplikasi Scratch pada materi IPA SD yang masih jarang digunakan mahasiswa dan guru karena membutuhkan keterampilan dasar dan logika berpikir seorang programmer. Penelitian ini adalah penelitian pengembangan atau R&D dengan menggunakan model ADDIE. Hasil proyek pemograman media berbasis blok ini diujikan kepada 10 mahasiswa dan guru SD. Instrumen yang digunakan adalah angket validasi ahli materi, ahli media, dan angket tanggapan dari pengguna aplikasi. Hasil penelitian dari media animasi interaktif yang dikembangkan berdasarkan penilaian ahli materi diperoleh skor rata-rata 84,6% yang berada pada kategori baik dan untuk hasil penilaian dari ahli media diperoleh skor rata-rata 81,1% yang dikategorikan sangat baik. Untuk hasil respon mahasiswa dan guru diperoleh skor rata-rata sebesar 86,0% dengan kategori baik. Berdasarkan data hasil penelitian dapat disimpulkan bahwa pengembangan media animasi interaktif menggunakan pemograman blok dengan aplikasi Scratch untuk materi IPA dapat digunakan sebagai media pembelajaran di SD.
PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) BERBANTUAN GAMES EDUCATION TERHADAP HASIL BELAJAR SISWA KELAS IV PADA MATERI GAYA DAN GERAK Rahmawati, Ima; Hayati Rahayu, Ai; Sadikin, Cecep
Buletin Ilmiah Pendidikan Vol. 2 No. 1 (2023)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/bip.v2i1.449

Abstract

This research is motivated by the lack of variation in the learning process in the observed schools so that impact on student participation and low learning outcomes. The purpuso of this study was to investigate the effect of the Contextual Teaching Learning (CTL) model by wordwall games on the learning outcomes of fourth grade student in the material of Gerak dan Gaya. The research method is experimental one group pretes-posttes. The sample is 38 student. The instrument used is s cognitive test based on Bloom’s Taxonomy. The results of the study based on statistical test stated that CTL model had an effect on student learning outcomes as evidenced by the significant defference between pretes and posttest scores after applying the model.
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN APLIKASI JAMBOARD TERHADAP KEMAMPUAN ARGUMENTASI SISWA SEKOLAH DASAR Rosmayanti; Hayati Rahayu, Ai; Titi Setiawati
JESA-Jurnal Edukasi Sebelas April Vol 8 No 2 (2024): JESA - Jurnal Edukasi Sebelas April
Publisher : LPPM UNSAP & Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the weak argumentation skills of students, especially in the subject of Science (specifically on water quality topics). This issue arises from students' relative lack of understanding of argumentative questions, leading them to rarely apply their argumentation skills in class. The aim of this study is to determine the influence of problem-based learning model assisted by the jamboard application on argumentation skills of fifth-grade students at SDN Pakuwon I. The method employed is pre-experimental, with the research design being a one-group pretest-posttest design. Data collection techniques include observation and written tests. Data analysis for observations uses a checklist format and rating scales, calculated by percentage. For test results, normality tests (Lilliefors test) and t-tests are used. Based on the analysis, the average argumentation skills of the students are at level 1, indicating good quality of argumentation skills. Statistical analysis using the t-test shows a p-value of 0.00007 with α=0.05. Since the p-value is less than 0.05, H0 (null hypothesis) is rejected, and H1 (alternative hypothesis) is accepted. Therefore, it can be concluded from this research that the problem-based learning model assisted by the jamboard application has an influence on students' argumentation skills.