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Pengaruh Model Realistic Mathematics Education (RME) Terhadap Numerasi Siswa Kelas IV di Sekolah Dasar Della Halimatussa’diyah; Ayu Fitri; Yulistina Nur DS
Prosiding Konferensi Ilmiah Dasar Vol 5 (2024): Transformasi Pembelajaran Pada Pendidikkan Dasar Integrasi Computational Thinking
Publisher : Universitas PGRI Madiun

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Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model Realistic Mathematics Education (RME) terhadap numerasi siswa kelas IV A SDN Cirejag I. Penelitian ini merupakan penelitian kuantitatif dengan jenis penelitian pre-eksperimental. Untuk desain yang digunakan yaitu one group pretest posttest. Sampel yang digunakan yaitu siswa kelas IV A sebanyak 40 siswa. Teknik pengumpulan data dari penelitian ini yaitu menggunakan tes. Teknik analisis data pada penelitian ini menggunakan Uji Paired Sample T-Test menggunakan software SPSS 29 diperoleh nilai sig. (2-sided) sebesar < 0,05, maka H0 ditolak dan Ha diterima. Hal ini membuktikan bahwa terdapat pengaruh model Realistic Mathematics Education (RME) terhadap numerasi siswa kelas IV A di SDN Cirejag I.
Investigating the Effects of Mobada Game-Based Learning on Student Activeness in Elementary Mathematics: A Constructivist Perspective Devyana Puspasari Purnomo; Tia Latifatu Sadiah; Ayu Fitri
Jurnal Didactical Mathematics Vol. 8 No. 1 (2026): April 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/dm.v8i1.13919

Abstract

This study investigates the effect of Mobada (Monopoly of Plane Figures) as a game-based learning medium on students’ learning activeness in elementary mathematics classrooms. A quantitative pre-experimental approach with a one-group pretest–posttest design was employed, involving 38 fifth-grade students. Data were collected using a validated questionnaire that measured multiple dimensions of learning activity, including participation, attention, and collaboration. Statistical analysis using a paired-samples t-test revealed a significant improvement in students’ activity after the intervention (p < 0.05). The findings were further strengthened by an extremely large effect size (d = 2.74), indicating substantial practical impact. These results suggest that integrating game-based learning creates an interactive, student-centered environment that effectively promotes behavioral engagement. However, the absence of a control group limits causal inference. This study contributes to the literature by positioning learning activeness as a primary outcome and highlighting the role of game-based instructional media in enhancing engagement in mathematics education