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PENINGKATAN HASIL BELAJAR ILMU MELALUI METODE EKSPERIMENTAL PADA SISWA KELAS IV SDN 1 KERTARAHARJA KECAMATAN PEDES KABUPATEN KARAWANG Hesti Widiastuti; Yulistina Nur DS; Eri Subekti; Sri Rohartati; Tia Latifatu Sadiah
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8804

Abstract

The learning outcomes of students' science content are still low. The minimum completeness criteria (KKM) of 70 is not met by most students who take the class IV test. This is because students do not want to participate in learning because learning activities are still dominated by lectures. The purpose of the study was to improve the learning outcomes of science material on changes in the form of objects based on the problem. Data from 27 fourth grade students were collected and presented using an experimental approach. There were two cycles when the research was conducted in the even semester of the 2022/23 academic year. Planning, implementing, observing, and reflecting are part of the research procedure. In terms of pre-cycle learning results, the average benefit of learning outcomes reached 60 or 33%, the first cycle benefited the average learning outcomes reached 72 or 67% of students mastered the learning completely while the second pattern increased. student learning outcomes increased to 83 or 92.5% of students achieved learning authority. Therefore, the material changes in the form of objects in class IV SDN 1 Kertaraharja can be improved by the experimental method.
Investigating the Effects of Mobada Game-Based Learning on Student Activeness in Elementary Mathematics: A Constructivist Perspective Devyana Puspasari Purnomo; Tia Latifatu Sadiah; Ayu Fitri
Jurnal Didactical Mathematics Vol. 8 No. 1 (2026): April 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/dm.v8i1.13919

Abstract

This study investigates the effect of Mobada (Monopoly of Plane Figures) as a game-based learning medium on students’ learning activeness in elementary mathematics classrooms. A quantitative pre-experimental approach with a one-group pretest–posttest design was employed, involving 38 fifth-grade students. Data were collected using a validated questionnaire that measured multiple dimensions of learning activity, including participation, attention, and collaboration. Statistical analysis using a paired-samples t-test revealed a significant improvement in students’ activity after the intervention (p < 0.05). The findings were further strengthened by an extremely large effect size (d = 2.74), indicating substantial practical impact. These results suggest that integrating game-based learning creates an interactive, student-centered environment that effectively promotes behavioral engagement. However, the absence of a control group limits causal inference. This study contributes to the literature by positioning learning activeness as a primary outcome and highlighting the role of game-based instructional media in enhancing engagement in mathematics education