Lintang Kironoratri
Universitas Muria Kudus, Kudus, Indonesia

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PENGARUH BERKARYA SENI TIGA DIMENSI TERHADAP KEMAMPUAN ESTETIS SISWA SEKOLAH DASAR Nur Fajrie; Bela Setya Pratiwi; Lintang Kironoratri; Imaniar Purbasari
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 5 No. 4 (2024): Volume 5 Nomor 4 Tahun 2024
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v5i4.4249

Abstract

Based on the results of observations, it shows that teachers have not involved students in direct practice to create three-dimensional works of art. This research aims to determine the effect of creating three-dimensional art on the aesthetic abilities of students in class 2 of SDN 1 Mayongkidul. Researchers use quantitative research. The sampling technique for this research is a saturated sampling technique. The subjects of this research were grade 2 students. The sample obtained in this research was 29 respondents. The data collection technique was carried out using a questionnaire. The data analysis technique in this research is simple linear regression analysis. The results of the research show that there is an influence of creating three-dimensional art on the aesthetic abilities of students in class 2 of SDN 1 Mayongkidul. This is proven by the results of simple linear regression analysis showing that the t value is 13.711 and the t table is 2.052 with a significance value of 0.000 < 0.05. It can be concluded that the t-count value is greater than the t-table (13.711 > 2.052). So, Ho is rejected and H1 is accepted (there is an influence and is significant). So creating three-dimensional art is an independent variable that has a positive and significant influence on the aesthetic abilities of students in class 2 of SDN 1 Mayongkidul. Based on the results of the r2 test or coefficient of determination, there is a positive and significant influence between creating three-dimensional art on the aesthetic abilities of students in class 2 of SDN 1 Mayongkidul of 87.4%, while the remaining 12.6% is influenced by other variables.
THE IMPACT OF INTEGRATING JOYFUL LEARNING PRINCIPLES IN TEAM GAMES TOURNAMENTS ON ELEMENTARY SCHOOL STUDENTS' UNDERSTANDING OF JAVANESE LITERACY CONCEPTS Much Arsyad Fardani; Dwiana Asih Wiranti; Lintang Kironoratri; Ika Ari Pratiwi
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 7 No. 1 (2026): Volume 7 Number 1 (January 2026)
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v7i1.6062

Abstract

The background of this study focuses on the low understanding of the Javanese script caused by a monotonous and uninteresting learning approach. This study aims to identify the effectiveness of joyful learning in increasing students’ interest and knowledge of the Javanese script. This study was conducted at SD 1 Padurenan, focusing on fourth-grade students. The method used is a quantitative approach with a one-group pretest-posttest design, involving 17 students as the sample. Data were collected through written tests, interviews, and documentation. The study showed a significant increase in understanding of Javanese script after implementing joyful learning, with an average pretest score of 50 and a posttest score of 82.49. The N-Gain test yielded an average score of 0.6564, indicating a fairly substantial increase. The conclusion of this study shows that applying the principle of joyful learning effectively improves students’ understanding of Javanese script concepts, with implications for the importance of using innovative approaches to learning. The joyful learning principle was applied in this study through the use of the Teams Games Tournament learning model, Javanese script snakes-and-ladders learning media, and student feedback during the learning process.