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Dampak Bermain Game Online Free Fire Terhadap Kepribadian Sosial Anak-Anak Di Desa Lahumbo Kecamatan Tilamuta Kabupaten Boalemo Rahman, Riski; Djaafar, Lucyane; Mozin, Nopiana
Innovative: Journal Of Social Science Research Vol. 4 No. 6 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i6.16256

Abstract

Research to determine the impact of playing free fire online games on social personality in children in Lahumbo Village, Tilamuta District, Boalemo Regency. This study uses a descriptive research type with a qualitative approach. The location of this research was conducted in Lahumbo Village, Tilamuta District, Boalemo Regency, with data sources obtained from several informants such as village officials, parents, and children in Lahumbo Village. Data collection was carried out using observation, interview and documentation methods. Researchers act as information diggers with the aim of obtaining data sources, both primary and secondary. The results of this study explain that the impact of online games on most children in Lahumbo Village has many negative impacts and minimal positive impacts on the sustainability and social institutions of the community, especially children in Lahumbo Village. As a result, many complaints arise from parents who complain about bad attitudes towards their children, such as often being disobedient, lazy to go to school, often going out of the house and not wanting to help their parents at home. Conditions like this are very common among children, because the impact of online games is very real and has a negative impact on society, even though the existence of online games can also be a positive thing if parents pay attention and supervise them, considering that not only a few gamers are able to achieve success in playing games. then the government's efforts made to prevent the impact of online games on children in this case there are two efforts, namely preventive and repressive efforts. This action is taken to minimize the impact of online games, because the increasing popularity of online games can no longer be denied that the impacts caused are not only positive impacts but also more prominent negative impacts from online games. Therefore, by combining preventive and repressive efforts, the government is trying to create a safer environment for children to interact with online games.
The influence of halal fashion, lifestyle, and brand image on Gen Z's hijab fashion preferences in Indonesia Rahman, Riski; Indra , Indra
Journal of Islamic Economics Lariba Vol. 10 No. 1 (2024)
Publisher : Universitas Islam Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20885/jielariba.vol10.iss1.art14

Abstract

IntroductionThe hijab is an important part of the daily lives of Muslim women in Indonesia. Several studies have been conducted regarding hijab preferences. However, research focusing on Generation Z is still limited. ObjectivesThis research aims to explain how fashion trends, lifestyle, and brand image influence hijab fashion preferences.MethodThis research uses quantitative research methods. The data collection technique used was a questionnaire for 104 respondents, with the criteria being Muslim women who were hijab consumers aged 11-26. The collected data was analyzed using the SEM-PLS approach.ResultsThe results of this research show that halal fashion, lifestyle, and brand image have a significant influence on hijab fashion preferences. Lifestyle variables have the most dominant influence.ImplicationsThe theoretical implications of this research indicate the need for a holistic approach to understanding Generation Z consumer behavior in the context of hijab fashion.Originality/NoveltyThis research shows the importance of collaboration between the fashion industry, religious institutions, and the government to develop regulations that support the growth of a high-quality hijab fashion industry in accordance with religious values.
Perancangan dan Implementasi API PHP pada Sistem Autentifikasi Jaringan SMA N 7 Bengkulu Selatan Rahman, Riski; Khairil, Khairil; Sudarsono, Aji
MEANS (Media Informasi Analisa dan Sistem) Volume 8 Nomor 1
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/means.v8i1.2727

Abstract

One system to be able to access the network can use an authentication system by utilizing the PHP API. In running the authentication system by utilizing the PHP API it is supported by several other tools or applications such as Apache2, PHP and MySQL. So using an authentication system using the PHP API can make settings or user management better such as speed settings, length of access time and other settings. Linux ubuntu server 20.04 is an open source operating system, this operating system is very good for use as a server because it does not require high hardware specifications and can also be obtained free of charge because it is open source. The authentication system is very well implemented at SMA N 7 Bengkulu Selatan, this is because SMA N 7 Begkulu Selatan already has and uses internet access and with an authentication system using the PHP API this can make network management better. Both in terms of user settings, time and speed. In authenticating using the authentication system with the PHP API, it does not require a long time to authenticate, which is less than 5 seconds, this time will also be affected by the conditions of the computer network and the devices used.