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Listening Made Easy: The Impact of Conversational Videos on Students’ Listening Comprehension Muhammad Arbain; Fitra Ramadani; Novika Hartatya
TEFLA Journal (Teaching English as Foreign Language and Applied Linguistics Journal) Vol. 5 No. 2 (2023)
Publisher : UMBanjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35747/tefla.v5i2.1075

Abstract

Using video material for teaching listening is advantageous because it provides rich resources for English dialogue and pronunciation practice. This widespread use of video materials supports the development of listening skills in English language learning. In this study, the researcher focuses on using English conversation videos, specifically tailored to the topics covered in the 8th grade junior high school curriculum. The aim is to help students better understand functional English conversations, thereby achieving the learning objectives more effectively. This research is intended to investigate the difference of result between the student who are taught listening comprehension using conversation video and those who are taught listening comprehension without conversation video. The findings shows that the average post-test score in the Experimental Class was 68.84, whereas the average post-test score in the Control Class was 65.08These results indicate that the use of conversation videos significantly enhances students’ listening comprehension, suggesting that this teaching method can be an effective alternative in English language learning. This research is expected to contribute to the development of more innovative and engaging teaching methods for listening skill in the classroom.
The Relationship Between the Big Five Personality Traits and Self-Regulated Learning Strategies Among University Student in Learning TOEFL Preparation Yudha Aprizani; Fitra Ramadani; Hartatya Novika; Andini Septama Sari
TEFLA Journal (Teaching English as Foreign Language and Applied Linguistics Journal) Vol. 5 No. 2 (2023)
Publisher : UMBanjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35747/tefla.v5i2.1084

Abstract

The study portrays university-students’ personality traits concerning about their self-regulated learning during learning TOEFL preparation. This study examines the correlation between personality trait and self-regulated learning experienced by university-students during learning TOEFL Preparation. A total of 113 University-students are participated in this study. This study conducts online survey questionnaire for data collection. The Self-Regulation Questionnaire (SRQ) model developed by Brown et al., (1999) is employed to measure self-regulated learning during participated in learning TOEFL preparation. Moreover, the study The Big-Five Personality Inventory (BFPI) to measure university-students’ personality traits developed by Soto and John (2017). The result of this study shows that the correlation between the students’ personality traits and their self-regulated learning will gain a significant impact for the University-students in encountering their preparation in TOEFL test. This study is expected to be able to help the university students to be aware of how to overcome their difficulties to regulate their personality traits in encountering a process of learning TOEFL preparation.
PENGAYAAN KOSAKATA BAHASA INGGRIS DI LINGKUNGAN PONDOK PESANTREN AL IHSAN PUTERA BANJARMASIN MELALUI GAME-BASED LEARNING Muhammad Arbain; Fitra Ramadani; Hartatya Novika; Maulana Hasbi; Arya Perdana
JURNAL PENGABDIAN AL-IKHLAS UNIVERSITAS ISLAM KALIMANTAN MUHAMMAD ARSYAD AL BANJARY Vol 10, No 2 (2024): AL-IKHLAS JURNAL PENGABDIAN
Publisher : Universitas Islam kalimantan MAB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jpaiuniska.v10i2.15340

Abstract

ABSTRAKGame merupakan aktivitas penting dalam lingkungan belajar karena diyakini dapat meningkatkan pengalaman belajar, suasana hati, dan membuat pembelajaran menjadi lebih efektif dan menyenangkan. Karena itu, game bisa menciptakan lingkungan pembelajaran yang stimulatif dan motivatif di kelas, dengan memberikan suasana yang menarik, menyenangkan, dan menimbulkan rasa ingin tahu (Fachriyani & Syafe’i, 2018). Kegiatan pelatihan ini bertujuan untuk memperkaya kosakata bahasa Inggris berbasis game atau permaianan secara konvensional di lingkungan Pondok Pesantren Al-Ihsan Putera Banjarmasin. Kegiatan pelatihan ini dilakukan melaui ceramah, tanya jawab dan pelatihan. Pada pretest yang dilaksanakan, skor rata-rata santri mendapat 9.7, sedangkan pada sesi post-test para santri mendapatkan skor 11.33. Dengan demikian, terdapat perbedaan (D) cukup signifikan sebesar 1.43. Sebagian besar warga belajar mengatakan Pengayaan Kosakata Bahasa Inggris di lingkunngan Pondok Pesantren Al Ihsan Putera Banjarmasin melalui tradisional Game-Based Learning ini menarik untuk diikuti dan dianggap cukup menggugah minat dan ketertarikan mereka terhadap Bahasa Inggris. Sebagian lain lagi menyatakan bahwa mengenal kosakata Bahasa Inggris edukasi dianggap cukup pengetahuan pengetahuan dan wawasan yang selama ini kurang mendapat perhatian secara proporsional. Sebagian lagi mengatakan bahwa kurang banyak mengetahui kosakata bahasa Inggris dikarenakan bahasa Inggris baru diperkenalkan di kelas kitab kajian 5.Kata Kunci: kosakata, game-based learning