Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MATERI PERUMUSAN DAN PENETAPAN DASAR NEGARA MENGGUNAKAN PROBLEM BASED LEARNING BERBANTUAN MEDIA INTERAKTIF SDN KEBOLAMPANG Yulia Melinda Putri; Erika Septianing Rustianti; Susilo Tri Widodo; Nur Indah Wahyuni; Risky Nur Aryanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.2138

Abstract

This article is motivated by the low learning outcomes of class IV at SDN Kebolampang on Pancasila Education, material on the formulation and determination of state principles. The aim of this research is to improve class IV learning outcomes at SDN Kebolampang through the application of the Problem Based Learning model with the help of interactive learning media, smart boards and quizizz. The method applied is descriptive qualitative. Research activities were carried out in 2 cycles. Class IV students at SDN Kebolampang consisting of 9 male students and 8 female students were used as research subjects. Data analysis applying the Miles and Huberman model includes activities of collecting data, reducing data, presenting data, and drawing conclusions. Obtaining results is intended to prove the progress of Pancasila education learning outcomes from cycle I to cycle II. The results obtained were that through Problem Based Learning assisted by interactive media, it had an impact on increasing the value of Pancasila education. Individual student cognitive learning outcomes have been proven to improve from initial conditions. The initial condition of students who completed was only 1 student (5.9%), then in cycle 1 it increased to 12 students (70.6%), then in cycle II it increased again to 15 students (88.2%).
Development of Diversity Monopoly Game Smart Board Learning Media to Improve IPAS Learning Outcomes of Grade IV Elementary School Students Erika Septianing Rustianti; Sri Sami Asih
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10706

Abstract

Based on the results of the pre-research, the problem was the lack of use of learning media at SDN Sembaturagung 02 which affected the low learning outcomes of students. This study aims to develop, test the feasibility, and effectiveness of the Diversity Monopoly Game Smart Board. This study uses a Research and Development (R&D) approach that refers to the Borg and Gall model. The population in this study was 35 students with 10 small-scale subjects from class IV SDN Sembaturagung 01 and 25 large-scale subjects from class IV SDN Sembaturagung 02. The data collection techniques used were tests (pretest-posttest) and non-tests in the form of observations, questionnaires, interviews, and documentation data. The validation results by media and material expert validators showed that the Diversity Monopoly Game Smart Board met the criteria of being very feasible with a percentage of 90% from media experts and 88.75% from material experts. Based on the results of the pretest-posttest, it is known that the Diversity Monopoly Game Smart Board is quite effective in improving student learning outcomes, indicated by an average increase of 31.68 with an N-Gain test result of 0.6640 which is in the moderate and quite effective category. The responses of teachers and students were very positive with an average percentage of 92% indicating practicality. It can be concluded that the Diversity Monopoly Game Smart Board is feasible, practical, and quite effective in improving the learning outcomes of IPAS subjects on cultural diversity and local wisdom.