Sriyatun
Universitas PGRI Semarang

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KELAYAKAN MODUL EKSTRAKURIKULER CRAFTING BUKET DI SDIT QUANTUM MULIA Sriyatun; Sumarno; Ida Dwijayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2681

Abstract

The influence of gadgets nowadays reduces children's creativity, makes them feel impatient, less active in collaboration, tends to get stressed easily, and is unable to manage time. The objectives of this research are (1) Describe the level of validity of the craft extracurricular module at SDIT Quantum Mulia, (2) Describe learning outcomes with the craft extracurricular module at SDIT Quantum Mulia, (3) Develop creativity. The research uses a development model, namely there are 5 stages: a) analyzing the product to be developed, b) product development, c) expert validation and revision, d) module readability test, e) final product (bouquet craft module). Criteria for compiling modules must include title, competencies, learning objectives, learning materials, learning procedures, practice questions, as well as evaluation or assessment to measure students' abilities in learning. The research methods are validation rubrics, product results assessment and student response questionnaires. The analysis technique used is quantitative descriptive. Research steps 1. Analysis of module needs 2. Develop initial product: designing and compiling extracurricular bouquet skills modules, 3. Validation Test: Media experts and material experts 4. Readability test of extracurricular modules at SDIT Quantum Mulia 5. Final product bouquet skills. The media expert validation results were 93.75% suitable for use and 6.25% were not suitable for use, while the material expert validation results were 96.67% suitable for use and 3.33% were not suitable for use. In this case, validation of media experts and material experts from 3 teacher respondents. From the validation results of module readability on the understanding of grade 5 students at SDIT Quantum Mulia, there were 76.77% who were very good in assessing, 9.96% were good, 6.78% were quite good and 6.49% were not good.
CRAFTS AS A MEANS OF IMPROVING CREATIVITY AND EDUPRENEURSHIP IN EDUCATION OF GRADE 4 AND 5 STUDENTS Sriyatun; Sitiaeti; Achmad Buchori
Schola Vol. 2 No. 2 (2024): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v2i2.1201

Abstract

Based on observations made by researchers , Researchers​ find that  student student Still Not yet enthusiastic in develop motivation and creativity that they have. For this purpose, teachers are required to raise learning motivation and develop the potential and creativity of students. Answering this challenge, efforts are needed through the development of activities that can channel the potential for creativity and the spirit of eduprenership. Teachers are also expected to be able to develop this potential in learning activities and outside of learning.  Researcher give solution on problem the in the form of learning make crafting or craft hand For develop potential and creativity student student as well as grow soul edupreneurship in students grade 4 and 5, okay from process aspect​ make skills  and also from aspect How student student develop soul edupreneurship . Creation this crafting practice skills and creativity participant educate For create results interesting work​ as well as can practice motor children . Activities  This  implemented with use method . Training results show that participant educate capable develop potential creativity and growing soul edupreneurship . In addition , creativity child in process material become results the work that interesting and can marketed in the environment school and also outside environment school . As additional , student skills student  For communicate , solve problems and work together in The team also improved.Results observation positive things obtained​​ participant educate is :1. Students begin to recognize the business potential that can be created even from home. or School 2. Participants educate proud with the results of his work and it turns out he can produce income 3. Enthusiasm children​​ For Selling products from their skills at market day events, Qur'an recitation, report card receptions, parenting meetings, 6th grade graduations, and can be deposited at cooperatives School 4. Participants educate more Spirit and creative in follow the lesson art Skills 5. Participants  capable cooperate in team Group 6. Able to be creative with Good with materials provided​ and also No in create crafting as learning teaching materials edupreneurship