Indri Astuti
Program Studi Magister Teknologi Pendidikan FKIP Untan Pontianak

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PENGEMBANGAN MODEL PEMBELAJARAN GEOMETRI DENGAN PENDEKATAN KONSTRUKTIVISTIK Wiwin Wiwin; Indri Astuti; Fadillah Fadillah
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 6, No 12 (2017): Desember
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v6i12.22999

Abstract

AbstractAmong the fundamental things that become difficulties in understanding geometry is caused by the material geometry includes abstract things, rote so difficult to be understood by the students, thus requiring instructional media in the form of study guide in order to assist students in improving the learning process and learning outcomes especially on geometry material. This study aims to produce learning guide products in geometry learning, to produce the final product of tiered training module in geometry learning to describe the implementation of study guide book on geometry material and to describe geometry learning result by using study guide at Madrasah Ibtidaiyah Imaduddin Kubu Raya. This research is research of development of geoemetry learning model with constructivism approach of meggunakan development stage of Dic and Carey, with subject of research is class IV student with 24 student. Data were obtained through expert validation questionnaires, observations, interviews, student response questionnaires, and documentation. Further data analysis is done on the results of expert validation, observation, interview and questionnaire response learners. The results showed that the study guide can give a positive influence on the learning outcomes of geometry learning, this can be seen from the results after the learning process using the learning guide of 88.85% complete and 41.97% unfinished, so that the percentage of students progress in the process of learning geometry using learning panes. In addition, the increase can also be seen from the test results of two paired samples that show that the value of t arithmetic> t table (35.73> 1.711), means there are differences in learning results using learning guides in learning geometry. Thus the learning guide in the learning of geometry that has been done can help students to more easily study the material geometry. Key Words: Development of Model, Geometry, Constructivist Approach
PENGEMBANGAN E-BOOKLET JAMUR BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN HASIL BELAJAR PADA PEMBELAJARAN BIOLOGI Sri Utami Ningsih; Indri Astuti; Aloysius Mering
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 10, No 6 (2021): Juni 2021
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v10i6.47566

Abstract

AbstractThis study aims to develop the design, profile of mushroom e-bookletlearning media based on local wisdom and improve learning outcomes,including critical thinking, creative thinking and students' mastery ofconcepts (cognitive) in class X, majoring in Science at SMAN 3 Sintang. Thedevelopment method used refers to the design model by Walter Dick, LouCarey, and James Carey which includes pre-development, development, andpost-development. The results of data analysis show (1) students aremotivated to learn (2) positive responses from students with an averagescore Average Content Validity Ratio (CVR) = 0.99 - 1 and Content ValidityIndex (CVI) = 0.99-1, (2) there is an increase in learning outcomes in termsof critical thinking, creative thinking and cognitive students with an averagevalue of average before using mushroom e-booklet media (pretest) = 57.13to 82.53 after using mushroom e-booklet media (posttest). Thus it isconcluded that the e-booklet media is effective as a learning medium withthe level of media effectiveness calculated using Cohen's criteria is worth3.20 or very influential (very strong).Keywords: E-booklet, Effectiveness, Learning media, , Local wisdom, ,Increasing learning outcomes
PENGEMBANGAN MODEL PEMBELAJARAN REFLEKTIF UNTUK PEMAHAMAN KONSEP DEMOKRASI PADA MATA PELAJARAN PENDIDIKAN KEWARGANEGARAAN Lastinah Lastinah; Indri Astuti; Andy Usman
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 6, No 12 (2017): Desember
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.621 KB) | DOI: 10.26418/jppk.v6i12.23066

Abstract

AbstractThe background of this study is learners find difficulty to understand abstract concepts; therefore it needs a concrete operational stage in the material of democracy. The purpose of this study is to describe the design, implementation and knowing the learning achievement  of  learners  after  using  reflective  learning  model  for  understanding  the concept of democracy in the subjects of civic education. This type of research uses research & development.. Learning model development system refers to the ten stages of development. Techniques of collecting data as follows: direct observation techniques, interviews, documentation and test. Data analysis (interactive model) uses Miles and Huberman model. The results of the study as follows. (1) The design of the development of reflective learning models that include instructional design and storyboard is worthy of use in the learning process.  (2)  Implementation  of  model  development  through  several  stages,  namely material expert validation, media, design, and testing. The average score of validation results of 3.21 categories is very clear so that the product is declared worthy of use in learning. (3) Student learning outcomes after using reflective learning model and student book product increased by 33.33% one-to-one test, 41.81% small group test and 44.79% for large group.Key Word : Reflective Learning Model 
PENGEMBANGAN VIDEO ANIMASI UNTUK PEMBELAJARAN DESCRIPTIVE TEXT DALAM MATA PELAJARAN BAHASA INGGRIS Dwi Juliati Ciptaningsih; Aloysius Mering; Indri Astuti
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 10, No 2 (2021): Februari 2021
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v10i2.43758

Abstract

AbstractThe development of animated videos for descriptive text learning in English subjects is classified as the development of audio-visual technology based on the concept of learning technology using instructional design, namely through the planning, production, and evaluation stages. The type of research used in this research was the type of research and development or Research and Development (R&D). The animation video in this study was designed using the ADDIE model. The results showed that from the design expert's judgment, this animated video was declared "feasible". Likewise, student assessments stated that the design had a "positive" response. The animated video consisted of 4 videos, namely, an introduction video of Basic Competencies, Indicators, and Learning Objectives, a video containing pictures of historical buildings that serve as a stimulus, video explanations related to descriptive text material, and videos a matter of writing. User ratings of media profiles were declared "appropriate" to be used. From the results of the T Test, the video animation showed a significant difference before and after. The post-test score was getting better and showed that there was a strong effect of using animated videos on learning descriptive text. The amount of influence was analyzed by using the effect size. It can be concluded, the results of the effectiveness test indicated that this animated video was "feasible" to be used in descriptive text learning in English subjects.Keywords: Animated Video Development, Descriptive Text
EVALUASI IMPLEMENTASI KURIKULUM 2013 PADA MATA PELAJARAN PENJAS-ORKES DI SD NEGERI INTI 4 KECAMATAN MEMPAWAH HILIR KABUPATEN MEMPAWAH Tri Liana; Aloysius Mering; Indri Astuti
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 10, No 1 (2021): Januari, 2021
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v10i1.44095

Abstract

AbstractThis study aims to find out curriculum 2013 implementation, describe the constraints faced in the implementation of the curriculum 2013 and the strategy used in the implementation 2013 curriculum program in the field or orchestra education in inti 4 public elementary school Mempawah downstream. This study is an evaluation research using the CIPP (Contex, Input, Process and Product) developed by Stufflebeam, with the research subjects being core 4 elementary schools consisting of 4 public elementary school. Data was obtained through curriculum expert validation questionnaires, observation and interviews. Data analysis was carried out qualitatively. The results of the study show that the implementation of the 2013 curriculum has largely gone smoothly. The obstacies faced in the implementation of the 2013 curriculum were the lamitations of orchestra teacher in the school and the limited facilities and infrastructure to support practical activities and the lack of other supporting facilities. The strategy to overcome the obctacles in the 2013 curriculum implementation that needs to be prepared furthur is to make good planning based on needs analysis and the exixtence of good synergies berween the central goverment and the provincial as well as local goverment, especialy the education office and the school the achievement of the 2013 curriculum implementation program for physical education subyects is goos, because in the activities of the learning activities process studen are more active.Keywords : Implementation of the 2013 Curriculum, Physical Education
PENGEMBANGAN MULTIMEDIA UNTUK PEMBELAJARAN PENDIDIKAN AGAMA KATOLIK (PAK) Katarina Hingi Tukan; Aloysius Mering; Indri Astuti
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 9, No 9 (2020): September 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v9i9.42410

Abstract

Abstract This study aimed to produce a professional 3D pageflip learning multimedia. This method used the research and development method with the ADDIE design. The development procedure was the pre-development stage, the development stage and the trial, revision and evaluation stage. The results of the media expert validation obtained an average value of 3.73. The results of the material expert validation obtained an average value of 3.81. The results of the design expert validation obtained an average value of 3.88 with very valid criteria (range of values 0-4). The average posttest learning outcomes of students was 86.07 ≥75 (KKM). The increase is also seen from the paired two-sample t test showing the t value (17.577) ≥ t table (2.05954) there was a difference before and after using professional 3D pageflip multimedia improves student learning outcomes. Keywords: Acqusition of learning outcomes, Development, Professional 3D pagefli