Dinie Anggraeni Dewi
Pendidikan Guru Sekolah Dasar Universitas Pendidikan Indonesia Kampus Cibiru

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PENGEMBANGAN MEDIA FLASHCARD DIGITAL MATERI SIMBOL-SIMBOL PANCASILA PADA MATA PELAJARAN PPKn Rifalda Amadea Ardiani; Dinie Anggraeni Dewi; Yayang Furi Furnamasari
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 11, No 10 (2022): OKTOBER
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v11i10.58824

Abstract

This research is a research on the development of learning media “Digital Flashcard” on the material of Pancasila symbols for class II Elementary School which was carried out due to the lack of use of learning media in the process of teaching and learning activities. The purpose of this study was to determine the design, development process and to see the responses of teachers and students in using digital flashcard learning media on the material of Pancasila symbols. This study uses the Design and Development research method using the ADDIE model development which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques were carried out using questionnaires, interviews, and literature studies as a complement. The result of this research is to design a digital flashcard in accordance with the material of Pancasila symbols. Produce digital flashcard media products in the form of web and applications that get assessments from material experts in very feasible criteria and from media experts in very feasible criteria. As well as the response from teachers and students as media users who get scores in very decent criteria. Based on the results of the research, digital flashcard material for Pancasila symbols is very feasible and can be used in the learning process.
RANCANG BANGUN MEDIA BUKU DIGITAL MATERI ARTI LAMBANG GARUDA PANCASILA KELAS III SEKOLAH DASAR Shofi Nurafifah; Dinie Anggraeni Dewi; Yayang Furi Purnamasari
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 11, No 8 (2022): Agustus 2022
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v11i8.57161

Abstract

This research is motivated by the lack of use of learning media, especially in the Civics Class III elementary school subjects, and there are difficulties in understanding the meaning of the Garuda Pancasila symbol because the material is quite a lot but the media used is still less attractive. So that students quickly feel bored and less active in participating in PPkn learning. The purpose of this study is to determine the design of digital book media for the meaning of the Garuda Pancasila symbol. This study uses the Design and Development (D&D) method with the ADDIE model (Analysis, design, development, implementation, and evaluation). The results of this study resulted in a product in the form of a digital book media material meaning the Garuda Pancasila symbol for grade III elementary school. In designing digital book media, it is carried out through two stages including the analysis and design stages. The analysis stage is the initial stage to determine user needs for learning media. The design stage is carried out to design and create digital book media material about the meaning of the Garuda Pancasila symbol according to user needs based on the results of the analysis that has been carried out.