Thommy Sastra Atmaja
Program Studi Pendidikan Pancasila dan Kewarganegaraan FKIP Untan Pontianak

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGGUNAAN MODEL JIGSAW DALAM MENGEMBANGKAN KEAKTIFAN BELAJAR PPKN X MIPA 4 SMAN 8 PONTIANAK Yurika Noviana Utami; Bambang Budi Utomo; Thommy Sastra Atmaja
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 9, No 7 (2020): Juli 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v9i7.41301

Abstract

Abstract This study aims to describe the planning, implementation, assessment, and learning activeness students by using the Jigsaw model in PPKn subjects X MIPA 4 SMAN 8 Pontianak. This type of research is qualitative with descriptive methods. The subject of this research is X MIPA 4, amounting 32 students. Data collection techniques, namely: observation, interviews and documentation. Based results of the study that: 1. In the teacher's RPP is in accordance 2013 curriculum RPP and the preparation of the teacher's RPP has designed learning that can develop student learning activities. 2. Implementation of learning at the first and second meeting, the teacher has implemented according to the RPP and stages of the Jigsaw model. 3. Assessment of the Jigsaw model in the RPP, namely: Attitudes, Knowledge, and Skills. The aspects related to learning activeness are skills because contain indicators of learning activeness. 4. Students active learning observations average scores obtained at the first meeting are 6 of 8 indicators with good assessment criteria and the second meeting is 7 of 8 indicator very good assessment criteria. Therefore, it can be concluded that the Jigsaw model can develop students learning activeness in PPKn subjects in class X MIPA 4 SMAN 8 Pontianak. Keywords: Jigsaw Model, Learning Activeness, PPkn
UPAYA MENINGKATKAN HASIL BELAJAR PESERTA DIDIK MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) PADA MATA PELAJARAN PPKN KELAS XI MA NURUL FALAH TELUK PAKEDAI KABUPATEN KUBU RAYA Sayeni Anjelika; Bambang Budi Utomo; Thommy Sastra Atmaja
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 9, No 10 (2020): Oktober 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v9i10.43154

Abstract

Abstract The purpose of research at the MA Nurul Falah school is to improve learning outcomes that are a problem for teachers and students by using the team games tournament learning model. The research was conducted at the school of MA Nurul Falah Teluk Pakedai, Kubu Raya Regency in class XI with 38 students. Researchers used descriptive methods, more precisely classroom action research. The techniques used are direct observation techniques, direct communication techniques, measurement techniques and finally documentary techniques and instruments used are observation, interview guides, learning outcomes and documentaries. This study used 2 cycles, in the first cycle the average score was 70.26 and 21 students succeeded in achieving the KKM completeness only 55.26% and 17 participants did not reach the KKM completion as much as 44.74%. And in the second cycle there was an increase of 13.42 now to 83.68 and categorized as high, 30 students succeeded in reaching the KKM with a completeness percentage of 78.95% and only 8 participants did not reach the KKM incomplete only 21.05%, Data analysis shows that there is a change in results learning got better and improved after using cooperative learning team games tournament in class XI MA Nurul Falah Teluk Pakedai. Keywords: Efforts, PPKn, Team Games Tournament