Moch Ridho Saputra
Universitas PGRI Yogyakarta

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Pengembangan Bahan Ajar Interaktif Berbasis Game Lexgo Untuk Pembelajaran Membaca Permulaan Siswa Sekolah Dasar Moch Ridho Saputra; Muhardila Fauziah
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.232

Abstract

This study aims to develop interactive teaching materials based on the LexGo game oriented toward the PASS early reading learning model for elementary school students. This research employed a Research and Development (R&D) method using the 4D development model, which consists of define, design, develop, and disseminate stages. The research subjects included expert validators as well as lower-grade students and teachers from two elementary schools. The instruments used were validation sheets and response questionnaires from students and teachers, and the data were analyzed using descriptive percentage analysis to determine the feasibility and practicality of the product. The results showed that the developed teaching materials achieved a very high level of feasibility, with validation scores of 94.23% from teaching material experts, 90% from material experts, and 87.5% from educational practitioners. Furthermore, the practicality test indicated very practical results based on student responses of 85.21% and 85.76%, as well as teacher responses of 88.50% and 89.25% in each school. Therefore, the LexGo game-based interactive teaching materials are considered feasible and practical for early reading instruction and can effectively support the learning process in elementary schools. Keywords: interactive teaching materials, game-based learning, early reading, elementary school students
Efektivitas Media Papan Perkalian dan Pembagian terhadap Pemahaman Konsep Matematika Siswa Kelas III SD Moch Ridho Saputra; Nova Putri Anugrah; Zakiya Ramadhina Azhar; Azamul Fadhly N M
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 5 No. 3: April 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v5i3.17199

Abstract

Pembelajaran matematika di sekolah dasar memiliki peran penting dalam mengembangkan kemampuan berpikir logis dan sistematis siswa. Namun, pada praktiknya, materi perkalian dan pembagian masih menjadi kesulitan bagi siswa kelas III sekolah dasar. Kesulitan tersebut disebabkan oleh sifat materi yang abstrak serta penggunaan metode pembelajaran konvensional yang cenderung menekankan hafalan. Penelitian ini bertujuan untuk mengkaji efektivitas penggunaan papan perkalian dan pembagian dalam meningkatkan pemahaman konsep matematika siswa kelas III sekolah dasar. Metode penelitian yang digunakan adalah studi kepustakaan (library research) dengan menganalisis berbagai artikel jurnal dan hasil penelitian terdahulu yang relevan. Hasil kajian menunjukkan bahwa penggunaan papan perkalian dan pembagian efektif dalam meningkatkan pemahaman konsep, hasil belajar, keaktifan, serta motivasi belajar siswa pada pembelajaran matematika. Media ini membantu siswa memvisualisasikan konsep perkalian dan pembagian secara konkret sehingga pembelajaran menjadi lebih bermakna. Dengan demikian, papan perkalian dan pembagian direkomendasikan sebagai media pembelajaran yang efektif untuk digunakan dalam pembelajaran matematika kelas III sekolah dasar