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Perbandingan Harga Pokok Produksi Keripik Pisang Pada Agroindustri Skala Kecil dan Skala Mikro di Kota Jambi Maharani, Maulida Putri; Fauzia, Gina; Hamid, Ernawati
Agricultural Socio-Economic Empowerment and Agribusiness Journal Vol 3, No 1 (2024): June 2024
Publisher : Program Studi Magister Agribisnis, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/agrisema.v3i1.86236

Abstract

Due to the rise of similar enterprises, the processing of banana chips is becoming more and more competitive. The most crucial factor in determining an agroindustry's costs and, consequently, its optimal selling price is the cost of production. For the agroindustry to potentially set a good selling price without forgetting the production costs incurred, determining the cost of production using the complete costing approach presents all costs that are not used as production costs but should be part of the production costs. The study examines the costs of producing banana chips on a small- and micro-scale in the agricultural sector. The two agricultural industries that were chosen are the small-scale Darma Jaya and the micro-scale Virgi. These industries differ in terms of business scale. This data underwent quantitative descriptive analysis. The entire costing computations are used in the data analysis procedure. According to the study's findings, the cost of producing a 100-gram product of banana chips in small-scale agriculture (Darma Jaya) is IDR 5,703.94, while in micro-agriculture (Virgi), it is IDR 7,982.73. The cost of production for a 100-gram product at Agroindustry Darma Jaya was IDR 6,372.72, while for Agroindysri Virgi, it was IDR 8,548.74, according to the whole costing technique calculation. Cost accounting calculations should be used by the agroindustry to determine that the selling price set should be higher than the cost of production to optimize profits. The agro-industry does not include many costs when determining production costs. Hence, the cost of production is not determined using the full costing approach.
Artificial Intelligence-Based Snakes and Ladders Game Media to Improve the Learning Outcome of Elementary School Students Maharani, Maulida Putri; Kurotul Aeni
Journal of Education Reseach and Evaluation Vol 8 No 4 (2024): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i4.78720

Abstract

The lack of practice of Pancasila values among elementary school students impacts students' low competency and character. This research aims to develop an AI-based snakes and ladders game media to improve student learning outcomes in material that emulates Pancasila behavior in Pancasila Education subjects. This type of research is development research (R&D). The model used in developing media is ADDIE. The research subjects are media experts and subject matter experts. Product trials were conducted in small groups with a sample of 28 students. At the usage test stage, it was carried out by all fifth-grade elementary school students. The methods used to collect data were observation, interviews, literature studies, and tests. The data collection instruments are questionnaires and test questions. The techniques used to analyze data are qualitative descriptive analysis and quantitative and inferential statistics. The research results, namely the product feasibility test results, are based on the validation results of media experts at 87.5% and material experts at 85%. The product practicality test was based on the teacher response questionnaire assessment of 87.5% and student response of 84%. The effectiveness test is based on the T-test results showing the influence of snakes and ladders-based game media. The results of the N-gain test show an increase in learning outcomes. It was concluded that the AI-based Snakes and Ladders game media can improve the learning outcomes of elementary school students.