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PELATIHAN PEMANFAATAN LITERASI DIGITAL DAN NUMERASI BERBASIS GAME ONLINE DI SDN TANJUNG 3 PADEMAWU PAMEKASAN Hidayati, Widya Ayu Kurnia; Fajariyah, Kholifah Nur; Fadlillah, Annisa Nurul
Jurnal Solutif: Jurnal Pengabdian Masyarakat Vol 1 No 2 (2023): Juli-Desember 2023
Publisher : Yayasan Arrahman Nahdlatul Wathan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61692/solutif.v1i2.81

Abstract

Teknologi digital merupakan teknologi yang lebih mementingkan penggunaan digital daripada tenaga manusia. Literasi digital merupakan salah satu upaya pemerintah dalam meningkatkan kesadaran akan pentingnya digital. SDN Tanjung 3 merupakan sekolah yang belum sepenuhnya menerapkan literasi digital dalam pembelajaran. Jika dilihat dari potensi sekolah dan adanya guru penggerak di sekolah, secara bertahap bisa menerapkan literasi digital dengan maksimal. Karena rendahnya literasi digital di SDN Tanjung 3, maka mahasiswa Abdimas berinisiatif untuk mengadakan pelatihan pemanfaatan media game edukasi online untuk mengasah kecakapan literasi digital dan literasi numerasi pada siswa. Game edukasi online yang disajikan merupakan game yang memuat konten operasi hitung penjumlahan, penguranga, dan perkalian untuk siswa kelas III SD. Game edukasi online ini dapat membantu siswa dalam memahami operasi hitung karena didalamnya terdapat latihan soal yang disajikan secara menarik dengan menampilkan animasi permainan seperti game pada umumnya. Melalui pelatihan ini, siswa semakin tertarik dan senang untuk belajar matematika. Pelatihan ini juga memberikan inovasi baru kepada guru dan sekolah untuk memberikan suasana pembelajaran yang menyenangkan dan bermakna bagi siswa.
Pengaruh Media Pembelajaran Geometri Bangun Ruang Berbasis Google Sites Terhadap Hasil Belajar Kelas V Hidayati, Widya Ayu Kurnia; Wulandari, Rika
JOURNAL OF EDUCATION FOR ALL Vol 2 No 3 (2024): Journal of Education For All
Publisher : Yayasan Arrahman Nahdlatul Wathan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61692/edufa.v2i3.161

Abstract

The purpose of this research is to determine whether there is an influence of Google Sites-based spacial geometry learning media on the learning outcomes of class V students. This type of research is quasi-experimental with a Nonequivalent Control Group Design. The population in this study were all fifth grade students at SDN Bugih 1 Pamekasan. The sampling technique used Simple Random Sampling, with a sample of 44 students. Research data was collected using learning outcomes tests, observations of learning implementation, and student response questionnaires. The research results showed that the average learning outcome for the control class after being treated was 0.00 and the average learning outcome for the experimental class after being treated was 83.33. Then the results of the independent sample t-test hypothesis test from student learning outcomes after being given treatment obtained a significance value of 0.000 and tcount > ttable, namely 4.234 > 2.021. Based on decision making in the independent sample t-test, if the significance value is <0.05 and tcount > ttable, then Ho is rejected and Ha is accepted, that is, there is a significant difference between the learning outcomes of the control class and the experimental class, and the learning outcomes of the class. The experiment was better than the control class learning results. So it can be concluded that there is a significant difference in average learning outcomes between the control class and the experimental class, there is an influence of Google Sites-based spatial geometry learning media on the learning outcomes of class V students at SDN Bugih 1 Pamekasan