Unsalhusna, Ziadati
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Pe Pengaruh Lingkungan Pondok Pesantren Terhadap Hasil Belajar Kimia Siswa Di MA NW Narmada Unsalhusna, Ziadati; Lalu Rudyat Telly Savalas; Muti’ah
Chemistry Education Practice Vol. 7 No. 2 (2024): Edisi November
Publisher : FKIP University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/cep.v7i2.7284

Abstract

This research investigates the influence of the Islamic boarding school environment on the chemistry learning outcomes of students at MA NW Narmada. Utilizing a quantitative approach, the study targeted a population of 105 class XII students, with a sample of 50 students selected through random sampling using the Slovin formula. Data collection instruments included questionnaires, observations, interviews, and documentation. The findings reveal that the Islamic boarding school environment significantly influences students' chemistry learning outcomes, as evidenced by an f-table value of 10.59 > 4.05 and a significance value of 0.002 (< 0.05). Additionally, the study highlights that environmental indicators at the boarding school are categorized as very good for the social environment, good for the non-social environment, and good for student activities. The boarding school environment contributes an 18% influence on chemistry learning outcomes, distributed across social environment indicators (6.74%), non-social environment (5.52%), and student activities (5.74%).
Penerapan Permainan Ranking 1 untuk Meningkatkan Kemampuan Numerasi Siswa di Sekolah Dasar Mandailina, Vera; Aini, Qur’atul; Ikhsan, Khairul; Restyayulita, Restyayulita; Putri, Riana Meilya; Unsalhusna, Ziadati
Ulul Albab: Majalah Universitas Muhammadiyah Mataram Vol 29, No 2 (2025): Juli
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jua.v29i2.34336

Abstract

Abstrak: Kemampuan numerasi merupakan keterampilan dasar yang penting dimiliki oleh setiap siswa sekolah dasar. Numerasi tidak hanya berkaitan dengan kemampuan menghitung, tetapi juga mencakup pemahaman konsep matematika dan penerapannya dalam kehidupan sehari-hari. Rendahnya minat dan pemahaman siswa terhadap mata pelajaran matematika menjadi tantangan tersendiri dalam proses pembelajaran di sekolah dasar. Oleh karena itu, dibutuhkan inovasi dalam metode pembelajaran yang mampu meningkatkan motivasi belajar sekaligus kemampuan numerasi siswa secara menyenangkan dan bermakna. Salah satu pendekatan yang dapat diterapkan adalah melalui permainan edukatif. Penelitian ini bertujuan untuk meningkatkan kemampuan numerasi siswa melalui penerapan permainan "Ranking 1" yang dirancang khusus untuk kegiatan belajar di luar kelas. Kegiatan ini dilaksanakan pada hari Kamis, 6 Februari 2025 di halaman SDN 1 Labuapi dan melibatkan seluruh siswa dari fase A (kelas 1–2), fase B (kelas 3–4), dan fase C (kelas 5–6). Metode yang digunakan dalam penelitian ini adalah pendekatan partisipatif dengan teknik observasi langsung dan evaluasi hasil pembelajaran. Hasil dari kegiatan menunjukkan bahwa penggunaan permainan "Ranking 1" terbukti efektif dalam meningkatkan kemampuan numerasi siswa. Selain itu, pendekatan ini juga mendorong siswa untuk lebih aktif, antusias, serta berani berkompetisi secara sehat dalam proses belajar. Kegiatan ini membuktikan bahwa penggabungan antara unsur edukatif dan hiburan mampu menciptakan suasana pembelajaran yang menyenangkan dan bermakna bagi siswa sekolah dasar.Abstract: Numeracy is an essential basic skill that every elementary school student should possess. Numeracy is not only related to the ability to count, but also includes an understanding of mathematical concepts and their application in everyday life. Students' low interest and understanding of mathematics poses a challenge in the learning process in elementary school. Therefore, innovation is needed in learning methods that can increase students' motivation to learn as well as their numeracy skills in a fun and meaningful way. One approach that can be applied is through educational games. This study aims to improve students' numeracy skills through the application of the “Ranking 1” game, which is specifically designed for learning activities outside the classroom. This activity was held on Thursday, February 6, 2025, in the courtyard of SDN 1 Labuapi and involved all students from phase A (grades 1–2), phase B (grades 3–4), and phase C (grades 5–6). The method used in this study was a participatory approach with direct observation and learning outcome evaluation techniques. The results of the activity showed that the use of the “Ranking 1” game was effective in improving students' numeracy skills. In addition, this approach also encouraged students to be more active, enthusiastic, and brave in competing healthily in the learning process. This activity proves that combining educational and entertainment elements can create a fun and meaningful learning atmosphere for elementary school students.