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The Influence of Project-Based Learning in Creating AI-Driven Animation Videos on Early Childhood Discipline Widiastuti, Reski Yulina; Pramesti, Maulidyah Zahra Galuh; Afifah, Nur Habibah; Khotimah, Azkia Khusnul; Driyaningsih, Ari
Educative: Jurnal Ilmiah Pendidikan Vol. 2 No. 3 (2024): September-December 2024
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70437/educative.v2i3.819

Abstract

Children learn discipline, defined as appropriate and approved behavior, from an early age to foster positive character development and prepare them for their next development stage. This research aims to find out how much influence the AI project-based learning model for making animated videos has on early childhood discipline. This research employed a quantitative approach using a one-group pretest-posttest design, focusing on a sample of 19 children between the ages of 5 and 6 years. The research collected data using pretest and posttest data observation instruments and implemented project-based learning to create AI-based animated videos. Data analysis used the paired sample T-test and obtained a T value of 8.244 > T table 2.109, while a significance value of 0.000 < 0.005 indicated that Ha was accepted and H0 was rejected. This proves that the application of the project-based learning model to making AI-based animated videos influences the discipline of children aged 5–6 years at Kindergarten Dharma Indri 1 Jember. The research results show that project-based learning involves creating animated videos using AI, is very suitable for young children and can significantly improve children's discipline.
Eksplorasi Pemanfaatan Media Pembelajaran dalam Pengenalan Budaya Lokal Kabupaten Jember Widiastuti, Reski Yulina; Pradani, Dinda Shollu Putri; Khotimah, Azkia Khusnul
JCE (Journal of Childhood Education) Vol 9 No 1 (2025): JCE (Journal of Childhood Education) Maret - Agustus 2025
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jce.v9i1.2364

Abstract

The fading and forgetting of local culture in Indonesia are a result of increasing technology and globalization. Teachers are expected to be able to utilize media and surrounding potential to increase children's knowledge regarding regional culture, moral values, ​​and ethics that are in accordance with cultural culture in Indonesia. This study aims to describe the use of learning media to introduce local culture. This study uses a descriptive qualitative research approach with observation, interview, and documentation data collection techniques. The data analysis technique uses Miles and Huberman analysis techniques. The study's results suggest that introducing early childhood learners to topics about local culture can be an engaging learning experience. The introduction of local culture implemented in learning includes traditional games, regional traditions, typical arts, typical foods, regional potential, and religious traditions. Teachers design local culture introduction activities in an attractive manner, utilizing a variety of learning media. Teachers utilize media available in the school environment; if the media is not available, then teachers make their own learning media by utilizing natural materials, used materials, or game materials that can be found in the surrounding environment and utilizing various learning resources that are easily accessible and simple to obtain.