Warti, Yani
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Pemanfaatan Pasir Putih Oleh Pelajar Di Kecamatan Aimre Kabupaten Ngada, Nusa Tenggara Timur Sebagai Sarana Pendidikan Dan Rekreasi Warti, Yani; arif, yudabbirul arif
Jurnal Segar Vol. 11 No. 1 (2022): Jurnal SEGAR, Volume 11 Nomor 1, November 2022
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/segar/1101.01

Abstract

Kegiatan rekreasi disebabkan dari kejenuhan siswa belajar,maka perasan sekolah juga menyiasati dengan melakukan karya wisata dari siswa rekreasi,dengan teman sejawat tanpa dari sekolah,atau kelompok-kelompok sangan-sangan dari pras penelitian kegiatan rekreasi di pantai pasir putih dilakukan mempunyai tujuan pedagogik. jenis penelitian yang digunakan yakni jenis penelitian deskriptif kualitatif. penelitiannya menggunakan beberapa metode pengumpulan data dari sumber data atau informan. Didapatkan gambaran besar melalui informan dan hasil dokumentasi yang didapatkan bahwa belum maksimalnya pemanfaatan yang dilakukan di pasir putih agar terciptanya sebuah sarana pendidikan dan rekreasi yang diinginkan. Disarankan Pemerintah perlu berpartisipasi mendukung pembangunan tempat wisata pantai Pasir putih Aimere,terlebih khusus sarana prasarana pantai yang belum mencapai standar kelayakan.
Android-based high school physical learning model Mariati, Sari; Warti, Yani; Sari, Suci Nanda; Sari, Desi Purnama
Jurnal Patriot Vol 6 No 4 (2024): Jurnal Patriot
Publisher : Department of Coaching, Faculty of Sports Science, Universitas Negeri Padang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/patriot.v6i4.1137

Abstract

Problems: This research is based on the limited teaching and learning activities of physical education in schools, because the current pandemic situation still limits student learning activities in schools. Purpose: This research aims to produce a learning product for students as well as in the form of materials/textbooks and an android application that contains physical education materials to create more effective and efficient learning. Methods: The type of research method used in this study is research and development using the ADDIE Model. Results: This android-based PJOK learning model in the initial trial stage got a practicality percentage of 80% with the category "Practical". Then at the field trial stage, the percentage of practicality was 85% with the category "Very Practical". Conclusion: This shows that media products increase students' interest and motivation to learn