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Ayuvadhana, Nandiya
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DEVELOPMENT OF GAMES OF MORAL STORIES (GMS) BOOK BASED ON BOROBUDUR RELIEF FOR BUDDHIST SUNDAY SCHOOL STUDENTS AT ELEMENTARY SCHOOL Suryaningratri, Asamurti; Ayuvadhana, Nandiya; Puja Setia Wati, Citta Ariya; Suranto, Suranto
Jurnal Pencerahan Vol. 15 No. 1 (2022): Jurnal Pencerahan (Mencerdaskan dan Mencerahkan)
Publisher : Syailendra Buddhist College / Sekolah Tinggi Agama Buddha (STAB) Syailendra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58762/jupen.v15i1.71

Abstract

This study aims to develop Games of Moral Stories (GMS) book based on Borobudur relief and knowing book effectiveness for a student at Buddhist Sunday School (BSS) for the elementary school level. The research method used is the type of research and development (R&D) with the ADDIE development model. Data collection techniques used are questionnaires, documentation, observation, and interview methods. The data analysis technique used is descriptive qualitative. The result of this research is the creation of a book Games of Moral Stories based on Borobudur Relief for Buddhist Sunday School students at Elementary School. Games of Moral Stories book got a feasibility percentage of 80% from material expert dan 86% from media experts. Based on the results of expert validation, the Games of Moral Stories book is appropriate to be used as a medium for BBS learning elementary school level
THE DEVELOPMENT OF A JĀTAKA STORY-BASED COMIC BOOK FOR ELEMENTARY BUDDHIST SUNDAY SCHOOL STUDENTS Ayuvadhana, Nandiya; Widiyono, Widiyono; Parsiyono, Parsiyono
Jurnal Pencerahan Vol. 15 No. 2 (2022): Jurnal Pencerahan: Mencerdaskan dan Mencerahkan
Publisher : Syailendra Buddhist College / Sekolah Tinggi Agama Buddha (STAB) Syailendra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58762/jupen.v15i02.101

Abstract

The purpose of this study is to explain the manufacturing process and determine the feasibility level of jātaka comic books. The method used in this research is Research and Development using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The data collection techniques used include observation, interviews, questionnaires, and documentation. The data credibility is assessed by transferability, dependability, and confirmability. The data analysis techniques used for qualitative data are reduction, presentation, conclusion and verification. Meanwhile, quantitative data are analyzed using descriptive percentage theory. The result of the research is the process of making jātaka comic books based on the ADDIE development model. Based on the results of the product feasibility assessment from experts, jātaka comic book get a feasibility percentage of 89.95% from material experts and 75% from media experts. The test subjects involved were 2 BSS teachers and 7 BSS students at the Elementary School level at BSS Dhamma Mettā. The responses of BSS students during product trials seemed interested, enthusiastic, and able to understand the contents of the jātaka comic book. The BSS teacher said that jātaka comic books were easy to use and suitable as teaching materials. Based on the results of the percentage assessment and responses from the test subjects, it can be said that the jātaka comic book is suitable to be used as teaching material for BSS at the elementary school level at BSS Dhamma Mettā.